revival/game/Assets/Scripts
Cinder Foster-Smith ad648a9868 Merge branch 'feature/final-level-design' into 'main'
Feature/final level design

Closes #136

See merge request kernel-panic/revival!88
2021-05-15 17:37:54 +00:00
..
Animation glitchy courtyard 2021-05-10 21:27:55 +01:00
Artefacts baz first encounter audio 2021-05-15 14:38:25 +01:00
Audio added music triggers 2021-03-24 11:50:07 +00:00
Camera improve camera controls 2021-04-15 19:32:09 +01:00
Character add jetpack 2021-05-11 01:48:24 +01:00
Checkpoint respawn in middle of safe zone 2021-03-25 11:58:40 +00:00
Death & Respawn remove extraneous debug logs 2021-03-12 17:46:01 +00:00
Debug camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
Demo basic player controller and input handling 2021-01-27 11:27:56 +00:00
Dialogue fixed weird delay glitches 2021-05-15 15:08:58 +01:00
Flow animation and audio event on falling platforms 2021-03-17 18:31:33 +00:00
Input platform-specific input prompt above nearby artefacts 2021-03-12 18:29:36 +00:00
Player baz first encounter audio 2021-05-15 14:38:25 +01:00
PressurePlate doors now close when the player dies, changes in main to make it work 2021-04-21 16:42:11 +01:00
Rendering bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
Settings made stuff look good 2021-03-08 17:05:33 +00:00
Traps fuck namespaces hee hoo 2021-05-11 22:38:28 +01:00
UI added ui clicks 2021-03-25 12:19:44 +00:00
Util Merge branch 'feature/final-level-design' into 'main' 2021-05-15 17:37:54 +00:00
Animation.meta glitchy courtyard 2021-05-10 21:27:55 +01:00
Artefacts.meta Added Artefacts - Artefact Inventory (tracking system) 2021-02-14 15:08:59 +00:00
Audio.meta added audio stuffs 2021-03-05 18:22:18 +00:00
Camera.meta basic camera controller 2021-01-27 12:06:17 +00:00
Character.meta add gloves lol 2021-04-16 19:31:49 +01:00
Checkpoint.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Death & Respawn.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Debug.meta camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
Demo.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Dialogue.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Flow.meta gameflow 2021-02-12 09:32:10 +00:00
Input.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Player.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
PressurePlate.meta Added pressure plate and secret door prefab 2021-04-11 23:17:49 +01:00
Rendering.meta bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
Settings.meta backend for playerpref audio 2021-03-08 15:13:19 +00:00
Traps.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
UI.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Util.meta initial commit 2021-01-25 19:44:17 +00:00