revival/game
Programmer-DField 1a47208d3f Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position. 2021-03-04 23:31:22 +00:00
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Assets Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position. 2021-03-04 23:31:22 +00:00
FMOD Project dont ignore banks lol 2021-02-22 17:55:00 +00:00
Packages Merge branch 'main' into Checkpoints 2021-02-15 18:58:35 +00:00
ProjectSettings As before 2021-03-01 18:03:57 +00:00
.gitignore ignore FMOD cache 2021-02-23 09:27:10 +00:00
.vsconfig Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
nuget.config Feature/import dialogue 2021-02-15 13:42:14 +00:00
packages.config Feature/import dialogue 2021-02-15 13:42:14 +00:00