Commit Graph

17 Commits

Author SHA1 Message Date
Cat Flynn 4fdeabc7f0 buncha level design, prefabs and stuff 2021-04-27 00:57:07 +01:00
Cat Flynn 9c8ff85cf1 bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
Cat Flynn 3344196f49 camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
Cat Flynn b91e97984f bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
cyndrdev 98a9003556 Merge branch 'main' into Traps 2021-03-05 12:06:35 +00:00
Programmer-DField 40075087aa As before 2021-03-01 18:03:57 +00:00
Programmer-DField 2773c3f954 Continued work on getting the respawn system working, merge has broken functionality. 2021-02-26 15:02:33 +00:00
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Cat Flynn 618dab1052 Merge branch 'main' into Checkpoints 2021-02-15 18:58:35 +00:00
Cinder Foster-Smith 96860632ff Feature/character controller 2021-02-15 18:09:32 +00:00
Programmer-DField 3b9e31a4b3 Added a safezone that reports the position of the player whenever they are within the area.
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.

Added scripts for safezone and deathzone.

Added some make do animations and animators.

Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
Cat Flynn 4424659082 Merge branch 'main' into feature/flow 2021-02-12 10:36:41 +00:00
cyndrdev a4906a35d4 gameflow 2021-02-12 09:32:10 +00:00
Cat Flynn a24decc606 update game title in project settings 2021-01-27 16:27:17 +00:00
cyndrdev ab7cd608cb basic player controller and input handling 2021-01-27 11:27:56 +00:00
cyndrdev 10a02047ce package setup 2021-01-27 07:43:40 +00:00
Cat Flynn bd5bc825d3 initial commit 2021-01-25 19:44:17 +00:00