revival/game/ProjectSettings
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
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Packages Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
AudioManager.asset initial commit 2021-01-25 19:44:17 +00:00
BurstAotSettings_StandaloneWindows.json package setup 2021-01-27 07:43:40 +00:00
BurstAotSettings_WSAPlayer.json package setup 2021-01-27 07:43:40 +00:00
ClusterInputManager.asset initial commit 2021-01-25 19:44:17 +00:00
DynamicsManager.asset initial commit 2021-01-25 19:44:17 +00:00
EditorBuildSettings.asset gameflow 2021-02-12 09:32:10 +00:00
EditorSettings.asset initial commit 2021-01-25 19:44:17 +00:00
GraphicsSettings.asset Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
InputManager.asset initial commit 2021-01-25 19:44:17 +00:00
NavMeshAreas.asset initial commit 2021-01-25 19:44:17 +00:00
PackageManagerSettings.asset Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Physics2DSettings.asset initial commit 2021-01-25 19:44:17 +00:00
PresetManager.asset initial commit 2021-01-25 19:44:17 +00:00
ProjectSettings.asset Feature/character controller 2021-02-15 18:09:32 +00:00
ProjectVersion.txt initial commit 2021-01-25 19:44:17 +00:00
QualitySettings.asset initial commit 2021-01-25 19:44:17 +00:00
SceneTemplateSettings.json Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
TagManager.asset Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
TimeManager.asset basic player controller and input handling 2021-01-27 11:27:56 +00:00
TimelineSettings.asset package setup 2021-01-27 07:43:40 +00:00
URPProjectSettings.asset initial commit 2021-01-25 19:44:17 +00:00
VFXManager.asset initial commit 2021-01-25 19:44:17 +00:00
VersionControlSettings.asset initial commit 2021-01-25 19:44:17 +00:00
XRSettings.asset initial commit 2021-01-25 19:44:17 +00:00