cyndrdev
caa45adb47
starting dialogue
2021-05-17 23:32:40 +01:00
Cat Flynn
9db0e8eb0a
add fog, wip last freeze design
2021-05-16 03:42:18 +01:00
cyndrdev
d63041776a
added fog to boost levels
2021-05-15 20:40:00 +01:00
cyndrdev
4ee38172ed
fog innit
2021-05-15 20:24:17 +01:00
cyndrdev
25fbf3ec1a
minor fixes
2021-05-14 19:22:37 +01:00
cyndrdev
8cc9313238
reworked entrance
2021-05-13 17:18:56 +01:00
Cat Flynn
cbe71cdcea
add jetpack
2021-05-11 01:48:24 +01:00
Cat Flynn
3302a9adb0
Merge branch 'main' into feature/level-design
2021-05-10 15:12:45 +01:00
Cat Flynn
ca454bb258
complete boost level sequence
2021-05-01 02:01:57 +01:00
Cat Flynn
94d6c95998
wip
2021-04-28 21:37:39 +01:00
Cat Flynn
ac6bf175d1
Merge branch 'main' into feature/arrow-flurry-audio
2021-04-28 14:43:47 +01:00
Cat Flynn
780df95b8a
lighting experiments
2021-04-28 00:50:24 +01:00
Cat Flynn
7b581796af
Merge branch 'main' into feature/level-design
2021-04-27 21:16:49 +01:00
Cat Flynn
ae4a3d5535
fix broken materials
2021-04-27 21:15:38 +01:00
Cat Flynn
8eb20a6fe8
more material fixing
2021-04-27 21:08:01 +01:00
Cat Flynn
913c4d2231
import baz and disable dir lights in freeze rooms
2021-04-27 03:39:14 +01:00
Cat Flynn
4fdeabc7f0
buncha level design, prefabs and stuff
2021-04-27 00:57:07 +01:00
Cat Flynn
3fc21c21a0
import arrow flurry
2021-04-26 20:33:57 +01:00
Cat Flynn
9c8ff85cf1
bunch of glitchy stuff, temple prefab
2021-04-25 23:44:43 +01:00
Cat Flynn
3344196f49
camera pass and start temple prefab
2021-04-25 05:16:35 +01:00
Cat Flynn
b192263344
add vertex floatiness uwu
2021-04-25 00:59:37 +01:00
Cat Flynn
b91e97984f
bunch of glitchy graphics stuff idk
2021-04-24 02:06:03 +01:00
Cat Flynn
120e7574d0
add gloves lol
2021-04-16 19:31:49 +01:00
Programmer-DField
0e6d9f2a8b
See below
2021-03-01 18:10:11 +00:00
Programmer-DField
2773c3f954
Continued work on getting the respawn system working, merge has broken functionality.
2021-02-26 15:02:33 +00:00
Programmer-DField
3ef56e2bc1
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
Programmer-DField
3b9e31a4b3
Added a safezone that reports the position of the player whenever they are within the area.
...
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.
Added scripts for safezone and deathzone.
Added some make do animations and animators.
Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
cyndrdev
ab7cd608cb
basic player controller and input handling
2021-01-27 11:27:56 +00:00
Cat Flynn
bd5bc825d3
initial commit
2021-01-25 19:44:17 +00:00