revival/game/Assets/Materials
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
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Debug basic player controller and input handling 2021-01-27 11:27:56 +00:00
Checkpoint_Mat.mat Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Checkpoint_Mat.mat.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
DeathVolume_MAt.mat Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
DeathVolume_MAt.mat.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Debug.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Dissolve_Mat 1.mat Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Dissolve_Mat 1.mat.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Dissolve_Mat.mat Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Dissolve_Mat.mat.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Lava_Mat.mat Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Lava_Mat.mat.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Respawn_Mat.mat Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Respawn_Mat.mat.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Skybox_Mat.mat initial commit 2021-01-25 19:44:17 +00:00
Skybox_Mat.mat.meta initial commit 2021-01-25 19:44:17 +00:00
TestFloor_Mat.mat Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
TestFloor_Mat.mat.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00