starting dialogue
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File diff suppressed because it is too large
Load Diff
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@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Configuration;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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public class ScriptedDialogueTrigger : MonoBehaviour
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@ -24,6 +25,9 @@ public class ScriptedDialogueTrigger : MonoBehaviour
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[SerializeField] private string[] _keys;
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private float[] _durations;
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[SerializeField]
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private UnityEvent _onDialogueFinish;
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[SerializeField] private bool _log;
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private void Awake()
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@ -87,6 +91,8 @@ public class ScriptedDialogueTrigger : MonoBehaviour
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yield return null;
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}
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_onDialogueFinish.Invoke();
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}
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private void PlayLine(string key, Transform speakerObject)
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@ -28,7 +28,7 @@ public class PressurePlate : MonoBehaviour
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player"))
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if (other.CompareTag("Player") && !triggered.HasValue)
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{
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triggered = Time.time;
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_onPress.Invoke();
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BIN
game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)
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game/FMOD Project/Build/Desktop/SFX.bank (Stored with Git LFS)
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