starting dialogue

This commit is contained in:
cyndrdev 2021-05-17 23:32:40 +01:00
parent 11a4bc510e
commit caa45adb47
9 changed files with 1196 additions and 30 deletions

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@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Configuration;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
public class ScriptedDialogueTrigger : MonoBehaviour
@ -24,6 +25,9 @@ public class ScriptedDialogueTrigger : MonoBehaviour
[SerializeField] private string[] _keys;
private float[] _durations;
[SerializeField]
private UnityEvent _onDialogueFinish;
[SerializeField] private bool _log;
private void Awake()
@ -87,6 +91,8 @@ public class ScriptedDialogueTrigger : MonoBehaviour
yield return null;
}
_onDialogueFinish.Invoke();
}
private void PlayLine(string key, Transform speakerObject)

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@ -28,7 +28,7 @@ public class PressurePlate : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
if (other.CompareTag("Player") && !triggered.HasValue)
{
triggered = Time.time;
_onPress.Invoke();

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