Commit Graph

441 Commits

Author SHA1 Message Date
cyndrdev 695440e978 added cai's audio stuff 2021-03-04 14:52:46 +00:00
CharlieTinley 45ec2145ef minor bug fixes 2021-03-03 21:36:35 +00:00
Cat Flynn e772598beb add level geometry to main scene 2021-03-03 20:29:55 +00:00
Cat Flynn 4b7fbae286 Merge branch 'artefactUI_fixes' into 'main'
small fixes

See merge request kernel-panic/revival!26
2021-03-03 17:57:53 +00:00
Novvator faf6c30b3e small fixes 2021-03-03 16:45:09 +00:00
Programmer-DField b6888e891c Added artifacts from source. 2021-03-03 13:12:11 +00:00
Cat Flynn 53c5ec45d5 Merge branch 'bug/broken-respawn' into 'main'
use SO-based references for respawn position and events

Closes #49

See merge request kernel-panic/revival!25
2021-03-03 13:08:35 +00:00
Cat Flynn 0290806bbc use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
Cat Flynn 84c67b7f11 Merge branch 'Feature/TrimSheet' into 'main'
ALPHA LEVEL

See merge request kernel-panic/revival!24
2021-03-02 21:07:43 +00:00
Programmer-DField be850a3795 Changes made as per code review. 2021-03-02 19:47:28 +00:00
CharlieTinley 88fd38453b Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Cinder Foster-Smith 76c07b7fa1 Merge branch 'CineCamera' into 'main'
Cine camera

See merge request kernel-panic/revival!22
2021-03-02 19:19:04 +00:00
cyndrdev ad40b0195e made main use new cameras 2021-03-02 19:06:17 +00:00
cyndrdev 1e8710a926 Merge branch 'main' into CineCamera 2021-03-02 19:05:19 +00:00
cyndrdev 7551e3434e added player glue prefab 2021-03-02 19:04:38 +00:00
cyndrdev f90267dedf added cameras into seperate prefab 2021-03-02 18:59:04 +00:00
Cat Flynn f28e4e27fa bump wait time in build 2021-03-02 18:44:59 +00:00
cyndrdev ef203777ae Merge branch 'main' into CineCamera 2021-03-02 18:44:31 +00:00
Cinder Foster-Smith 83b313dc8d Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone

See merge request kernel-panic/revival!20
2021-03-02 18:37:56 +00:00
Cat Flynn 3690668097 Merge branch 'artefactUI' into 'main'
Artefact UI

See merge request kernel-panic/revival!21
2021-03-02 18:35:16 +00:00
cyndrdev 1d8eff8015 fixed camera rotation issues' 2021-03-02 18:28:13 +00:00
Cat Flynn bdbbaa32a8 trigger dialogue after artefact ui is dismissed 2021-03-02 18:27:56 +00:00
Cat Flynn 0281749075 Merge branch 'main' into artefactUI 2021-03-02 18:20:23 +00:00
Novvator e79053ebb5 bug fix in InputSettings UpdateMode 2021-03-02 17:50:27 +00:00
Novvator f58f89a9ee fixed bug when timeScale = 0 2021-03-02 17:10:12 +00:00
Novvator af34631ed8 artefactUI now works 2021-03-02 16:33:31 +00:00
Cat Flynn cc28ee3c2f add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Programmer-DField 368b03f848 Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls. 2021-03-01 23:26:35 +00:00
Programmer-DField 7fee30a4bd No drastic changes. Just demo shown to the team. 2021-03-01 18:33:28 +00:00
Programmer-DField 0e6d9f2a8b See below 2021-03-01 18:10:11 +00:00
Novvator 81ef58415a artefactUI test 2021-03-01 18:09:21 +00:00
Programmer-DField 40075087aa As before 2021-03-01 18:03:57 +00:00
Programmer-DField 169c2a4477 Now have a work around for the camera. 2021-03-01 18:03:30 +00:00
cyndrdev f2cf6256c1 menu WIP 2021-03-01 17:57:41 +00:00
Cat Flynn baf850d5f8 Merge branch 'Feature/TrimSheet' into 'main'
Added the trim sheet to Engine with its meshes, Set up some basic lighting...

See merge request kernel-panic/revival!16
2021-03-01 17:54:13 +00:00
Cat Flynn bc22b55334 Merge branch 'feature/artefact-dialogue' into 'main'
Feature/artefact dialogue

See merge request kernel-panic/revival!11
2021-03-01 16:56:19 +00:00
Cat Flynn 14a4d3c1b8 Merge branch 'main' into feature/artefact-dialogue 2021-03-01 16:18:24 +00:00
Programmer-DField a46f4ddb74 Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true. 2021-03-01 16:04:17 +00:00
Programmer-DField 4bead84e56 Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
CharlieTinley 895fe53fdd Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
Cat Flynn 4a504f2d7f Merge branch 'artefact_inheritance' into 'main'
Added Artefact inheritance

See merge request kernel-panic/revival!13
2021-02-26 17:32:37 +00:00
Cat Flynn 51f32cc70f Merge branch 'main' into artefact_inheritance 2021-02-26 17:17:42 +00:00
Programmer-DField 078e356810 The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point. 2021-02-26 17:08:41 +00:00
Programmer-DField 2773c3f954 Continued work on getting the respawn system working, merge has broken functionality. 2021-02-26 15:02:33 +00:00
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Novvator a8d79c2b10 Changes in Artefact inheritance 2021-02-25 20:12:08 +00:00
Novvator 7e06b98577 Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
2021-02-25 14:21:35 +00:00
Programmer-DField 1f4c063c60 Updated the FallingFloor script. The floor now begins to lower, waits for a set period and then is destroyed. I plan to add a disssolve effect to make this transition look better. The player begins to slowly fall with the floor until the object is destroyed at which point the player falls with gravity hitting the sspike trap and "dying". 2021-02-25 00:51:11 +00:00
Programmer-DField 83cd280778 Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player. 2021-02-24 23:41:33 +00:00
Cat Flynn c540e2c7cb Merge branch '33-trap-pitfall-art' into 'main'
Trap/SpikePit

Closes #33

See merge request kernel-panic/revival!12
2021-02-24 15:40:31 +00:00