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927a1b9dd7
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create killbox prefab
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2021-03-22 16:45:42 +00:00 |
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91be3b97b9
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redesign arrow wall trap objects
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2021-03-18 17:25:34 +00:00 |
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9037fd264c
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animation and audio event on falling platforms
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2021-03-17 18:31:33 +00:00 |
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292ca65bb2
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respawn fallaway floor after a few seconds in the safe zone
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2021-03-17 18:04:31 +00:00 |
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a9dfbbc99d
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Merge branch 'main' into ArrowWall
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2021-03-12 17:41:34 +00:00 |
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Programmer-DField
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baad3163e6
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Made changes as per code review.
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2021-03-12 11:52:56 +00:00 |
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d5de30107f
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reset falling floor trap position on player respawn
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2021-03-10 18:26:33 +00:00 |
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762bbf6486
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wip
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2021-03-10 17:41:09 +00:00 |
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43a01934bc
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update trap prefab
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2021-03-05 16:32:21 +00:00 |
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e016e2b122
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clean up trap floor prefab
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2021-03-05 16:24:50 +00:00 |
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Programmer-DField
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3ef56e2bc1
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
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