Programmer-DField
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914f7e584b
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Further cleaning of code in both scripts.
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2021-03-18 12:48:09 +00:00 |
Cinder Foster-Smith
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7893db3d19
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Merge branch 'feature/72-juice-falling-platforms' into 'main'
Feature/72 juice falling platforms
Closes #72
See merge request kernel-panic/revival!51
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2021-03-18 12:39:44 +00:00 |
Programmer-DField
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b0b5c09c54
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Cleaned up the script so it now works independant of gravity. Added a second Mover script that controls the speed and direction the boulder moves once triggered. Added a target to the prefab as this is the point at which the boulder moves towards.
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2021-03-18 12:34:08 +00:00 |
Programmer-DField
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1b02a15353
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Made changes to the RollingBoulder script. The trap now works much more simply. The player enters a trigger and this sets the rigidbody to use gravity setting the boulder on its journey down the ramp. Player death works as with other traps. I need to speak with Cat as he mentioned using physics may not be the best, by this I assume he means gravity, so I need some advice on a different solution.
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2021-03-17 22:07:33 +00:00 |
Programmer-DField
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f049b97297
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Added the a RollingBoulder script as well as a boulder (sphere) and ramp (plane). Visual studio decided it wanted to update so saving work at this point.
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2021-03-17 20:50:08 +00:00 |
Cat Flynn
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af519d2ffe
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pop-in animation on platform respawn
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2021-03-17 18:37:56 +00:00 |
Cat Flynn
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9037fd264c
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animation and audio event on falling platforms
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2021-03-17 18:31:33 +00:00 |
Cat Flynn
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44e55b22fe
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import falling platform sound
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2021-03-17 18:28:13 +00:00 |
Cat Flynn
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63ed52fe4a
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import dotween
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2021-03-17 18:12:17 +00:00 |
Cat Flynn
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292ca65bb2
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respawn fallaway floor after a few seconds in the safe zone
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2021-03-17 18:04:31 +00:00 |
Cat Flynn
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fbb510e70f
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Merge branch 'time-freezing-artefact' into 'main'
Time freezing artefact
Closes #96
See merge request kernel-panic/revival!50
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2021-03-17 15:33:21 +00:00 |
Cat Flynn
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4370729700
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monochrome emission
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2021-03-17 15:24:03 +00:00 |
Cat Flynn
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f5ceac5d0d
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assign textures in orb mat, use specular workflow, assign mat to model
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2021-03-17 15:20:26 +00:00 |
Cat Flynn
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13438cd751
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re-import textures and create smoothness map
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2021-03-17 15:19:00 +00:00 |
LojZa33
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9f25b5f426
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Orb_MAT
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2021-03-17 01:00:53 +01:00 |
LojZa33
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27f459f068
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Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into time-freezing-artefact
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2021-03-16 20:01:46 +01:00 |
Cat Flynn
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e92ae299d8
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boost puzzles 1 2 complete 3 wip
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2021-03-16 16:38:46 +00:00 |
Novvator
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b94d9d7f32
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changes made as per code review
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2021-03-16 15:49:54 +00:00 |
cyndrdev
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eb82f4d95d
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cursor
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2021-03-15 18:30:52 +00:00 |
cyndrdev
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b5a3054b5f
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fixed weird subtitle issues
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2021-03-15 17:15:18 +00:00 |
Cinder Foster-Smith
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ed9be08db3
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Merge branch 'Camera2ndPass' into 'main'
Camera2nd pass
See merge request kernel-panic/revival!49
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2021-03-15 16:51:40 +00:00 |
Cinder Foster-Smith
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f8d3529420
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Merge branch 'feature/inject-prompt-artefact-ui' into 'main'
basic world space artefact interaction prompt
Closes #93
See merge request kernel-panic/revival!46
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2021-03-15 16:44:54 +00:00 |
cyndrdev
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0712af572f
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Merge branch 'main' into Camera2ndPass
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2021-03-15 16:36:48 +00:00 |
cyndrdev
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b57ee3dcb1
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applied changes to prefabs
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2021-03-15 16:35:38 +00:00 |
cyndrdev
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9f352f6ffe
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Merge branch 'main' into feature/inject-prompt-artefact-ui
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2021-03-15 16:23:04 +00:00 |
cyndrdev
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a6a8f0ee2d
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fixed dialogue font
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2021-03-15 16:21:40 +00:00 |
Cinder Foster-Smith
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9cedec4d74
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Merge branch 'feature/path-spline' into 'main'
Feature/path spline
Closes #44
See merge request kernel-panic/revival!45
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2021-03-15 16:13:41 +00:00 |
LojZa33
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04c462d9a8
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timefreeze Orb
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2021-03-15 16:36:01 +01:00 |
LojZa33
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42196fa144
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Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into Animation_IdletoWalkLocoMotion
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2021-03-15 16:04:53 +01:00 |
Programmer-DField
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a07f31fbf2
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Final check over before merge request.
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2021-03-15 12:56:45 +00:00 |
Programmer-DField
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b724107be4
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Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this.
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2021-03-15 12:52:43 +00:00 |
Programmer-DField
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148f153ea5
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Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen.
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2021-03-15 12:27:02 +00:00 |
Programmer-DField
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d299976da2
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More fine tuning of the rigs. Enabled the Y-axis recentering.
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2021-03-15 12:15:55 +00:00 |
Programmer-DField
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65d46f7f18
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Adjusted height of rigs to give a better view ahead, above, and below.
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2021-03-15 12:06:53 +00:00 |
Programmer-DField
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59d5f6b53c
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Made changes to the collision for the camera. In a tight area the camera will now move toward the player.
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2021-03-15 11:28:46 +00:00 |
Programmer-DField
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ab8999b105
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Fine tuned look ahead smoothing.
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2021-03-15 11:19:42 +00:00 |
Programmer-DField
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5473a5fc10
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Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction.
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2021-03-15 10:03:20 +00:00 |
LojZa33
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723ab5d894
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Rotating orb artefact [freeze]
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2021-03-14 19:53:48 +01:00 |
Novvator
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873c0908ef
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power freeze now works + UI indicator
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2021-03-13 02:01:20 +00:00 |
Programmer-DField
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29ec4cf76c
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Testing radius of lower rig.
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2021-03-12 23:07:54 +00:00 |
Cat Flynn
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89ec092d49
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Merge branch 'ArrowWall' into 'main'
Arrow wall
Closes #50
See merge request kernel-panic/revival!28
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2021-03-12 18:31:43 +00:00 |
Cat Flynn
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b8a2e67a33
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platform-specific input prompt above nearby artefacts
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2021-03-12 18:29:36 +00:00 |
Cat Flynn
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9baddf74a1
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remove extraneous debug logs
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2021-03-12 17:46:01 +00:00 |
Cat Flynn
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a9dfbbc99d
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Merge branch 'main' into ArrowWall
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2021-03-12 17:41:34 +00:00 |
Cat Flynn
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3c4f28844f
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basic world space artefact interaction prompt
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2021-03-12 17:15:27 +00:00 |
Programmer-DField
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9f3ec84ad8
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Changed the height of the middle rig on the follow cam. This is now closer to player shoulder height. Also lowered the radius of the middle rig so it is now closer to the player. Added a small amount of look ahead time and smoothness (This will need to be configured more once the actual player model is in place). THis setting turn the camera toward the direction the player is moving (Cinder mentioned this in an earlier meeting).
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2021-03-12 16:39:27 +00:00 |
Programmer-DField
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8a81d12da5
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Moved the follow target to be inline with the player model's shoulders.
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2021-03-12 16:25:36 +00:00 |
Programmer-DField
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7c56c0defa
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Changes made as suggested in code review (part2)
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2021-03-12 15:58:18 +00:00 |
Cat Flynn
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6baf92ea9a
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add spline walkway prefab
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2021-03-12 15:38:23 +00:00 |
Cat Flynn
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513b0a1eb3
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import pathcreator
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2021-03-12 14:33:05 +00:00 |