83 Commits

Author SHA1 Message Date
720d3cc325 artefact preview 2021-03-11 15:50:19 +00:00
4883623740 made artefact preview work 2021-03-11 13:31:35 +00:00
43f5a68d45 artefact ui overhaul 2021-03-11 13:12:19 +00:00
a28207bbcd added fade boi 2021-03-11 12:02:34 +00:00
9c4a16ec55 dialogue juice 2021-03-11 11:48:17 +00:00
d5de30107f reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
762bbf6486 wip 2021-03-10 17:41:09 +00:00
24be02e384 made stuff look good 2021-03-08 17:05:33 +00:00
aa9526268c added graphics adjustment 2021-03-08 16:26:33 +00:00
1d06cf5fb4 backend for playerpref audio 2021-03-08 15:13:19 +00:00
c86d67031d Merge branch 'main' into feature/audio-integration 2021-03-05 19:23:42 +00:00
34352d95ab added audio stuffs 2021-03-05 18:22:18 +00:00
4d971c8170 Merge branch 'main' into Animation_IdletoWalkLocoMotion 2021-03-05 18:01:07 +00:00
143b3c2a7e update player prefab 2021-03-05 18:00:50 +00:00
ec8648b67c Merge branch 'main' into feature/falling-floor-trap-integration 2021-03-05 16:36:03 +00:00
e016e2b122 clean up trap floor prefab 2021-03-05 16:24:50 +00:00
154d809540 Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration

Closes #56

See merge request kernel-panic/revival!32
2021-03-05 15:48:36 +00:00
687762b59e Merge branch 'feature/menus' into 'main'
Feature/menus

See merge request kernel-panic/revival!31
2021-03-05 15:45:02 +00:00
afdf5ce87b Merge branch 'main' into feature/audio-integration 2021-03-05 15:39:03 +00:00
f5262cda2c implement vo lines via programmer instrument lol 2021-03-05 15:34:52 +00:00
a5b2f863fe finalised main menu 2021-03-05 15:29:20 +00:00
87e5249578 tried to fix FMOD dialogue issue 2021-03-05 14:11:16 +00:00
1aee232cb6 artefact registration, register event listeners after awake event 2021-03-05 13:26:15 +00:00
27e512a780 delete unused script 2021-03-05 12:49:44 +00:00
98a9003556 Merge branch 'main' into Traps 2021-03-05 12:06:35 +00:00
427ca62821 place artefacts and add dialogue triggers 2021-03-04 18:53:12 +00:00
fe1e69fa94 add safe and kill planes 2021-03-04 16:55:29 +00:00
Novvator
faf6c30b3e small fixes 2021-03-03 16:45:09 +00:00
0290806bbc use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
Programmer-DField
be850a3795 Changes made as per code review. 2021-03-02 19:47:28 +00:00
1e8710a926 Merge branch 'main' into CineCamera 2021-03-02 19:05:19 +00:00
ef203777ae Merge branch 'main' into CineCamera 2021-03-02 18:44:31 +00:00
83b313dc8d Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone

See merge request kernel-panic/revival!20
2021-03-02 18:37:56 +00:00
1d8eff8015 fixed camera rotation issues' 2021-03-02 18:28:13 +00:00
bdbbaa32a8 trigger dialogue after artefact ui is dismissed 2021-03-02 18:27:56 +00:00
0281749075 Merge branch 'main' into artefactUI 2021-03-02 18:20:23 +00:00
Novvator
e79053ebb5 bug fix in InputSettings UpdateMode 2021-03-02 17:50:27 +00:00
Novvator
f58f89a9ee fixed bug when timeScale = 0 2021-03-02 17:10:12 +00:00
Novvator
af34631ed8 artefactUI now works 2021-03-02 16:33:31 +00:00
cc28ee3c2f add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Programmer-DField
368b03f848 Camera now has collison detection. As well as main functionality. These are easily edited using the Cinemachine freelook options. The camera is controlled using the Cinemachine input provider and is attached to the current look controls. 2021-03-01 23:26:35 +00:00
Novvator
81ef58415a artefactUI test 2021-03-01 18:09:21 +00:00
Programmer-DField
169c2a4477 Now have a work around for the camera. 2021-03-01 18:03:30 +00:00
14a4d3c1b8 Merge branch 'main' into feature/artefact-dialogue 2021-03-01 16:18:24 +00:00
Programmer-DField
a46f4ddb74 Have solved the problem where the camera seemed to be setting the player as dead. The script now checks to see if the collison was with player and only acts if true. 2021-03-01 16:04:17 +00:00
Programmer-DField
4bead84e56 Added the falling rocks trap. The player can now trigger the rocks to fall and the death and respawn script will run when a collision is detected. Need to look at an issue where the collision is detected even when the player is not hit. Possibly the camera? 2021-02-28 00:54:20 +00:00
Programmer-DField
078e356810 The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point. 2021-02-26 17:08:41 +00:00
Programmer-DField
2773c3f954 Continued work on getting the respawn system working, merge has broken functionality. 2021-02-26 15:02:33 +00:00
Programmer-DField
3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Novvator
a8d79c2b10 Changes in Artefact inheritance 2021-02-25 20:12:08 +00:00