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4d971c8170
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Merge branch 'main' into Animation_IdletoWalkLocoMotion
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2021-03-05 18:01:07 +00:00 |
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143b3c2a7e
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update player prefab
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2021-03-05 18:00:50 +00:00 |
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ec8648b67c
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Merge branch 'main' into feature/falling-floor-trap-integration
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2021-03-05 16:36:03 +00:00 |
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43a01934bc
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update trap prefab
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2021-03-05 16:32:21 +00:00 |
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e016e2b122
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clean up trap floor prefab
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2021-03-05 16:24:50 +00:00 |
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687762b59e
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Merge branch 'feature/menus' into 'main'
Feature/menus
See merge request kernel-panic/revival!31
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2021-03-05 15:45:02 +00:00 |
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a5b2f863fe
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finalised main menu
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2021-03-05 15:29:20 +00:00 |
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69e68e4879
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Merge branch 'main' into feature/menus
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2021-03-05 14:16:58 +00:00 |
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98a9003556
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Merge branch 'main' into Traps
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2021-03-05 12:06:35 +00:00 |
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427ca62821
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place artefacts and add dialogue triggers
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2021-03-04 18:53:12 +00:00 |
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fe1e69fa94
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
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0290806bbc
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use SO-based references for respawn position and events
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2021-03-03 12:53:52 +00:00 |
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1e8710a926
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Merge branch 'main' into CineCamera
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2021-03-02 19:05:19 +00:00 |
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7551e3434e
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added player glue prefab
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2021-03-02 19:04:38 +00:00 |
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f90267dedf
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added cameras into seperate prefab
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2021-03-02 18:59:04 +00:00 |
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ef203777ae
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Merge branch 'main' into CineCamera
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2021-03-02 18:44:31 +00:00 |
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83b313dc8d
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Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone
See merge request kernel-panic/revival!20
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2021-03-02 18:37:56 +00:00 |
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1d8eff8015
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fixed camera rotation issues'
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2021-03-02 18:28:13 +00:00 |
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0281749075
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Merge branch 'main' into artefactUI
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2021-03-02 18:20:23 +00:00 |
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cc28ee3c2f
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add prefab for scripted dialogue trigger zone
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2021-03-02 13:24:18 +00:00 |
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Programmer-DField
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169c2a4477
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Now have a work around for the camera.
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2021-03-01 18:03:30 +00:00 |
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f2cf6256c1
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menu WIP
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2021-03-01 17:57:41 +00:00 |
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14a4d3c1b8
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Merge branch 'main' into feature/artefact-dialogue
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2021-03-01 16:18:24 +00:00 |
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Programmer-DField
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078e356810
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The respawwn system is now ppicking up the position of the player correctly. However, still not sending the player to the last known respawn point.
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2021-02-26 17:08:41 +00:00 |
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Programmer-DField
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3ef56e2bc1
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
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Novvator
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a8d79c2b10
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Changes in Artefact inheritance
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2021-02-25 20:12:08 +00:00 |
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Novvator
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7e06b98577
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Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
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2021-02-25 14:21:35 +00:00 |
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Programmer-DField
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83cd280778
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Working to get the trap system working. Added a prototype for the spike trap. Need to work on the code to get the floor to fall away under the player.
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2021-02-24 23:41:33 +00:00 |
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e47f04fb79
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trigger dialogue on artefact pickup
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2021-02-23 13:05:42 +00:00 |
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c66bf6f1f1
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replicate main scene setup in dialogue dev scene
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2021-02-23 09:58:49 +00:00 |
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8a96a44a64
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Merge branch 'feature/dialogue-frontend' into 'main'
Feature/dialogue frontend
See merge request kernel-panic/revival!10
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2021-02-22 17:13:47 +00:00 |
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6f8ed8ee6d
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power tweaks, scene & prefab fixes
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2021-02-22 17:11:15 +00:00 |
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60634152d3
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play audio via FMOD using key from dialogue database
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2021-02-22 15:29:17 +00:00 |
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1fe3bbd79d
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Merge branch 'main' into artefacts_list
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2021-02-22 09:01:33 +00:00 |
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Novvator
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4397ec0326
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Changed Artefact and ArtefactInventory to Scriptable objects
Added artefact prefab
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2021-02-19 15:14:14 +00:00 |
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96860632ff
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Feature/character controller
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2021-02-15 18:09:32 +00:00 |
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7a25b61f90
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fixed ci issue
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2021-02-12 14:12:26 +00:00 |
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