Cat Flynn
d5de30107f
reset falling floor trap position on player respawn
2021-03-10 18:26:33 +00:00
Cat Flynn
762bbf6486
wip
2021-03-10 17:41:09 +00:00
cyndrdev
30df2a4b71
branding ™️
2021-03-08 17:34:51 +00:00
cyndrdev
da08bdd574
oopsie
2021-03-08 17:19:14 +00:00
cyndrdev
faa05ad1a8
final pretties
2021-03-08 17:18:43 +00:00
cyndrdev
24be02e384
made stuff look good
2021-03-08 17:05:33 +00:00
cyndrdev
aa9526268c
added graphics adjustment
2021-03-08 16:26:33 +00:00
cyndrdev
1d06cf5fb4
backend for playerpref audio
2021-03-08 15:13:19 +00:00
cyndrdev
50685f7d43
merged main properly
2021-03-05 19:33:23 +00:00
cyndrdev
c86d67031d
Merge branch 'main' into feature/audio-integration
2021-03-05 19:23:42 +00:00
cyndrdev
563f1f0cbf
boot flow stuff
2021-03-05 18:40:20 +00:00
cyndrdev
34352d95ab
added audio stuffs
2021-03-05 18:22:18 +00:00
Cat Flynn
dd98fd5c40
speed up walk anim
2021-03-05 18:08:55 +00:00
Cat Flynn
6e8f8c313f
update player in main scene
2021-03-05 18:06:37 +00:00
Cat Flynn
ec8648b67c
Merge branch 'main' into feature/falling-floor-trap-integration
2021-03-05 16:36:03 +00:00
Cat Flynn
43a01934bc
update trap prefab
2021-03-05 16:32:21 +00:00
Cat Flynn
e016e2b122
clean up trap floor prefab
2021-03-05 16:24:50 +00:00
Cinder Foster-Smith
154d809540
Merge branch 'feature/audio-integration' into 'main'
...
Feature/audio integration
Closes #56
See merge request kernel-panic/revival!32
2021-03-05 15:48:36 +00:00
Cat Flynn
687762b59e
Merge branch 'feature/menus' into 'main'
...
Feature/menus
See merge request kernel-panic/revival!31
2021-03-05 15:45:02 +00:00
Cat Flynn
afdf5ce87b
Merge branch 'main' into feature/audio-integration
2021-03-05 15:39:03 +00:00
Cat Flynn
f5262cda2c
implement vo lines via programmer instrument lol
2021-03-05 15:34:52 +00:00
cyndrdev
a5b2f863fe
finalised main menu
2021-03-05 15:29:20 +00:00
cyndrdev
69e68e4879
Merge branch 'main' into feature/menus
2021-03-05 14:16:58 +00:00
Cat Flynn
1aee232cb6
artefact registration, register event listeners after awake event
2021-03-05 13:26:15 +00:00
Programmer-DField
1a47208d3f
Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
2021-03-04 23:31:22 +00:00
Cat Flynn
427ca62821
place artefacts and add dialogue triggers
2021-03-04 18:53:12 +00:00
Cat Flynn
fe1e69fa94
add safe and kill planes
2021-03-04 16:55:29 +00:00
CharlieTinley
45ec2145ef
minor bug fixes
2021-03-03 21:36:35 +00:00
Cat Flynn
e772598beb
add level geometry to main scene
2021-03-03 20:29:55 +00:00
Novvator
faf6c30b3e
small fixes
2021-03-03 16:45:09 +00:00
Cat Flynn
0290806bbc
use SO-based references for respawn position and events
2021-03-03 12:53:52 +00:00
Cat Flynn
84c67b7f11
Merge branch 'Feature/TrimSheet' into 'main'
...
ALPHA LEVEL
See merge request kernel-panic/revival!24
2021-03-02 21:07:43 +00:00
CharlieTinley
88fd38453b
Created the ALPHA level with collisions on geometry
2021-03-02 19:33:54 +00:00
cyndrdev
ad40b0195e
made main use new cameras
2021-03-02 19:06:17 +00:00
Cinder Foster-Smith
83b313dc8d
Merge branch 'feature/scripted-dialogue-triggers' into 'main'
...
add prefab for scripted dialogue trigger zone
See merge request kernel-panic/revival!20
2021-03-02 18:37:56 +00:00
Cat Flynn
bdbbaa32a8
trigger dialogue after artefact ui is dismissed
2021-03-02 18:27:56 +00:00
Cat Flynn
0281749075
Merge branch 'main' into artefactUI
2021-03-02 18:20:23 +00:00
Novvator
e79053ebb5
bug fix in InputSettings UpdateMode
2021-03-02 17:50:27 +00:00
Novvator
af34631ed8
artefactUI now works
2021-03-02 16:33:31 +00:00
Cat Flynn
cc28ee3c2f
add prefab for scripted dialogue trigger zone
2021-03-02 13:24:18 +00:00
Novvator
81ef58415a
artefactUI test
2021-03-01 18:09:21 +00:00
cyndrdev
f2cf6256c1
menu WIP
2021-03-01 17:57:41 +00:00
Cat Flynn
baf850d5f8
Merge branch 'Feature/TrimSheet' into 'main'
...
Added the trim sheet to Engine with its meshes, Set up some basic lighting...
See merge request kernel-panic/revival!16
2021-03-01 17:54:13 +00:00
Cat Flynn
14a4d3c1b8
Merge branch 'main' into feature/artefact-dialogue
2021-03-01 16:18:24 +00:00
CharlieTinley
895fe53fdd
Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world
2021-02-26 18:40:13 +00:00
Cat Flynn
51f32cc70f
Merge branch 'main' into artefact_inheritance
2021-02-26 17:17:42 +00:00
Novvator
a8d79c2b10
Changes in Artefact inheritance
2021-02-25 20:12:08 +00:00
Novvator
7e06b98577
Added Artefact inheritance
...
PowerArtefacts now can unlock PlayerPowers
2021-02-25 14:21:35 +00:00
CharlieTinley
cbb5825c20
Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc
2021-02-24 15:21:44 +00:00
Cat Flynn
e47f04fb79
trigger dialogue on artefact pickup
2021-02-23 13:05:42 +00:00
Cat Flynn
c66bf6f1f1
replicate main scene setup in dialogue dev scene
2021-02-23 09:58:49 +00:00
Cinder Foster-Smith
8a96a44a64
Merge branch 'feature/dialogue-frontend' into 'main'
...
Feature/dialogue frontend
See merge request kernel-panic/revival!10
2021-02-22 17:13:47 +00:00
cyndrdev
6f8ed8ee6d
power tweaks, scene & prefab fixes
2021-02-22 17:11:15 +00:00
Cat Flynn
5d79c1b637
begin dialogue frontend implementation, placeholder dialogue ui
2021-02-19 16:33:02 +00:00
Cat Flynn
618dab1052
Merge branch 'main' into Checkpoints
2021-02-15 18:58:35 +00:00
Cinder Foster-Smith
96860632ff
Feature/character controller
2021-02-15 18:09:32 +00:00
Programmer-DField
079fa914a2
Updated animations. Disabled player controller during death. Generally cleaned code.
2021-02-15 16:23:29 +00:00
Programmer-DField
adb0c9e673
Added the Respawn Manager which allows for the use of multiple safe zones. Cleeaned up the code and made more efficient.
2021-02-15 13:14:42 +00:00
Programmer-DField
3b9e31a4b3
Added a safezone that reports the position of the player whenever they are within the area.
...
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.
Added scripts for safezone and deathzone.
Added some make do animations and animators.
Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
Cat Flynn
4424659082
Merge branch 'main' into feature/flow
2021-02-12 10:36:41 +00:00
cyndrdev
d62f3a7b6b
debug text visibility
2021-02-12 09:35:59 +00:00
cyndrdev
a4906a35d4
gameflow
2021-02-12 09:32:10 +00:00
CharlieTinley
e790ef7493
Created small block out of the level for the programmers to test the mechanics
2021-02-09 15:48:42 +00:00
cyndrdev
7fefaae405
basic camera controller
2021-01-27 12:06:17 +00:00
cyndrdev
ab7cd608cb
basic player controller and input handling
2021-01-27 11:27:56 +00:00
Cat Flynn
bd5bc825d3
initial commit
2021-01-25 19:44:17 +00:00