e0a8d93eae
baz head
2021-05-18 15:54:31 +01:00
4fdeabc7f0
buncha level design, prefabs and stuff
2021-04-27 00:57:07 +01:00
9c8ff85cf1
bunch of glitchy stuff, temple prefab
2021-04-25 23:44:43 +01:00
3344196f49
camera pass and start temple prefab
2021-04-25 05:16:35 +01:00
b91e97984f
bunch of glitchy graphics stuff idk
2021-04-24 02:06:03 +01:00
98a9003556
Merge branch 'main' into Traps
2021-03-05 12:06:35 +00:00
Programmer-DField
40075087aa
As before
2021-03-01 18:03:57 +00:00
Programmer-DField
2773c3f954
Continued work on getting the respawn system working, merge has broken functionality.
2021-02-26 15:02:33 +00:00
Programmer-DField
3ef56e2bc1
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
618dab1052
Merge branch 'main' into Checkpoints
2021-02-15 18:58:35 +00:00
96860632ff
Feature/character controller
2021-02-15 18:09:32 +00:00
Programmer-DField
3b9e31a4b3
Added a safezone that reports the position of the player whenever they are within the area.
...
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.
Added scripts for safezone and deathzone.
Added some make do animations and animators.
Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
4424659082
Merge branch 'main' into feature/flow
2021-02-12 10:36:41 +00:00
a4906a35d4
gameflow
2021-02-12 09:32:10 +00:00
a24decc606
update game title in project settings
2021-01-27 16:27:17 +00:00
ab7cd608cb
basic player controller and input handling
2021-01-27 11:27:56 +00:00
10a02047ce
package setup
2021-01-27 07:43:40 +00:00
bd5bc825d3
initial commit
2021-01-25 19:44:17 +00:00