Nakatomi/Source/Nakatomi
baz cc3b05d8b8 Misc Enemy Updates 2024-02-19 21:54:11 +00:00
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AnimNotify Remove ability to throw while throwing animation is playing 2024-02-01 20:30:42 +00:00
Decorators Add IsWithinRange Decorator 2024-02-19 21:53:33 +00:00
Tasks Add new Sprint enemy movement speed 2024-02-19 21:53:19 +00:00
DemolitionCharacter.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
DemolitionCharacter.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Destructable.cpp Stop `Destructable` from producing errors 2023-02-03 01:31:42 +00:00
Destructable.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
EAIState.cpp Create AI State Enum 2024-02-12 21:18:07 +00:00
EAIState.h Create AI State Enum 2024-02-12 21:18:07 +00:00
EPatrolMovementEnum.cpp Create Set Movement Speed Task 2024-02-09 21:15:55 +00:00
EPatrolMovementEnum.h Misc Enemy Updates 2024-02-19 21:54:11 +00:00
EnemyAIController.cpp Misc Enemy Updates 2024-02-19 21:54:11 +00:00
EnemyAIController.h Misc Enemy Updates 2024-02-19 21:54:11 +00:00
EnemyCharacter.cpp Make hearing and damaged perception events 2024-02-14 20:35:26 +00:00
EnemyCharacter.h Misc Enemy Updates 2024-02-19 21:54:11 +00:00
EnemyHealthComponent.cpp Make hearing and damaged perception events 2024-02-14 20:35:26 +00:00
EnemyHealthComponent.h Make hearing and damaged perception events 2024-02-14 20:35:26 +00:00
ExplosiveActor.cpp Add extra checking in ExplosiveActor Explode method 2023-09-18 02:59:32 +01:00
ExplosiveActor.h Change HealthComponent from private to protected 2023-09-08 21:10:30 +01:00
GetDistanceToPlayerTask.cpp Fix includes in GetDistanceToPlayerTask 2023-09-05 18:39:27 +01:00
GetDistanceToPlayerTask.h Fix includes in GetDistanceToPlayerTask 2023-09-05 18:39:27 +01:00
HealthComponent.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
HealthComponent.h Make hearing and damaged perception events 2024-02-14 20:35:26 +00:00
HealthPickup.cpp Add Bouncing Static Mesh to Health Pickup 2023-07-04 22:22:27 +01:00
HealthPickup.h Add Bouncing Static Mesh to Health Pickup 2023-07-04 22:22:27 +01:00
InteractableComponent.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
InteractableComponent.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
LevelEndTriggerVolume.cpp Create LevelEndTriggerVolume 2023-12-13 21:45:05 +00:00
LevelEndTriggerVolume.h Create LevelEndTriggerVolume 2023-12-13 21:45:05 +00:00
MainMenuGameModeBase.cpp Create MainMenuGameModeBase 2023-11-09 22:14:45 +00:00
MainMenuGameModeBase.h Create MainMenuGameModeBase 2023-11-09 22:14:45 +00:00
MainMenuUIWidget.cpp Lock mouse to screen when showing Main Menu UI or Options Menu UI 2023-12-05 22:41:58 +00:00
MainMenuUIWidget.h Add functionality to open a UWorld when clicking New Game button in main menu 2023-11-14 23:16:10 +00:00
Nakatomi.Build.cs Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Nakatomi.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
Nakatomi.h Add NakatomiCharacter and NakatomiCMC to Nakatomi.h 2024-01-11 19:20:41 +00:00
NakatomiAIAttackTokenManager.cpp Change ReleaseToken to return bool 2023-08-21 23:42:48 +01:00
NakatomiAIAttackTokenManager.h Change ReleaseToken to return bool 2023-08-21 23:42:48 +01:00
NakatomiCMC.cpp Create Set Movement Speed Task 2024-02-09 21:15:55 +00:00
NakatomiCMC.h Create Set Movement Speed Task 2024-02-09 21:15:55 +00:00
NakatomiCharacter.cpp Make hearing and damaged perception events 2024-02-14 20:35:26 +00:00
NakatomiCharacter.h Play Fire animation during OnFire 2024-02-05 22:35:28 +00:00
NakatomiFieldSystemActor.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiFieldSystemActor.h Fix compilation issues 2023-11-12 21:24:03 +00:00
NakatomiGameInstance.cpp Add method to create and get AIAttackTokenManger 2023-08-17 21:47:53 +01:00
NakatomiGameInstance.h Add method to create and get AIAttackTokenManger 2023-08-17 21:47:53 +01:00
NakatomiGameModeBase.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiGameModeBase.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
NakatomiPlayerController.cpp Add Player Controller 2022-12-13 04:11:17 +00:00
NakatomiPlayerController.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
OptionsUIWidget.cpp Lock mouse to screen when showing Main Menu UI or Options Menu UI 2023-12-05 22:41:58 +00:00
OptionsUIWidget.h Add FrameRate Limit to Options Menu 2023-10-11 22:00:33 +01:00
PatrolRoute.cpp Add default GetSplinePointAtWorld function 2024-02-09 18:22:12 +00:00
PatrolRoute.h Add default GetSplinePointAtWorld function 2024-02-09 18:22:12 +00:00
PauseUIWidget.cpp Remove TODO comment 2023-10-15 20:03:14 +01:00
PauseUIWidget.h Add methods to set and remove options menu from viewport 2023-10-09 23:29:25 +01:00
Pickup.cpp Fix compilation issues 2023-11-12 21:24:03 +00:00
Pickup.h Remove TODO comment in Pickup 2023-10-24 22:58:41 +01:00
PlayerCharacter.cpp Make hearing and damaged perception events 2024-02-14 20:35:26 +00:00
PlayerCharacter.h Play Fire animation during OnFire 2024-02-05 22:35:28 +00:00
PlayerHUDWidget.cpp Add extra checking to Expand Crosshair functionality 2023-09-18 02:29:49 +01:00
PlayerHUDWidget.h Add Hitmarker HUD asset, animation and Enemy Hit Delegate 2023-08-08 22:31:37 +01:00
PlayerHealthComponent.cpp Add Health Components 2022-12-13 04:10:20 +00:00
PlayerHealthComponent.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeapon.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeapon.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
RandomWeaponParameters.cpp Add ADS Spread Multiplier to RandomWeaponParameter generation 2023-07-30 15:23:30 +01:00
RandomWeaponParameters.h Add Decal Actor to Weapons 2023-10-12 23:03:43 +01:00
StoreActorLocationTask.cpp Add StoreActorLocationTask AI Task Node 2023-08-23 00:20:02 +01:00
StoreActorLocationTask.h Add StoreActorLocationTask AI Task Node 2023-08-23 00:20:02 +01:00
TaskAcquireAttackToken.cpp Add functionality to TaskAcquireAttackToken 2023-08-23 00:19:30 +01:00
TaskAcquireAttackToken.h Add functionality to TaskAcquireAttackToken 2023-08-23 00:19:30 +01:00
TaskCheckLineOfSight.cpp Create TaskCreateLineOfSight 2023-10-24 22:56:47 +01:00
TaskCheckLineOfSight.h Create TaskCreateLineOfSight 2023-10-24 22:56:47 +01:00
TaskFireWeapon.cpp Add extra checking for when an enemy can fire a weapon 2023-06-29 21:55:43 +01:00
TaskFireWeapon.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskGetLocationNearLocation.cpp Remove unnecessary check in TaskGetLocationNearLocation 2023-09-05 16:56:17 +01:00
TaskGetLocationNearLocation.h Add Minimum Distance Check to GetLocationNearLocation Task 2023-09-05 14:59:52 +01:00
TaskGetRandomLocation.cpp Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskGetRandomLocation.h Apply Rider cleanup 2023-06-23 21:06:28 +01:00
TaskIsWithinRange.cpp Add extra checking in TaskInWithinRange 2023-10-22 22:13:35 +01:00
TaskIsWithinRange.h Create TaskIsWithinRange 2023-10-19 22:53:09 +01:00
TaskReleaseAttackToken.cpp Add TaskReleaseAttackToken AI Task 2023-08-23 00:19:46 +01:00
TaskReleaseAttackToken.h Add TaskReleaseAttackToken AI Task 2023-08-23 00:19:46 +01:00
Throwable.cpp Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00
Throwable.h Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00
Weapon.cpp Spawn Particle System at Impact Point on a static object 2023-10-15 20:00:34 +01:00
Weapon.h Spawn Particle System at Impact Point on a static object 2023-10-15 20:00:34 +01:00
WeaponPickup.cpp Add Bouncing Static Mesh to Health Pickup 2023-07-04 22:22:27 +01:00
WeaponPickup.h Move generic pickup functionality to base Pickup class 2023-06-24 15:11:09 +01:00
WeaponProperties.h Add ADS Weapon Spread Modifier 2023-07-27 22:22:14 +01:00
WeaponThrowable.cpp Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00
WeaponThrowable.h Make Throwable Explode() on impact 2023-09-21 21:10:01 +01:00