Nakatomi/Source/Nakatomi/NakatomiGameInstance.h

29 lines
526 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "NakatomiAIAttackTokenManager.h"
#include "NakatomiGameInstance.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API UNakatomiGameInstance : public UGameInstance
{
GENERATED_BODY()
private:
UPROPERTY()
UNakatomiAIAttackTokenManager* AIAttackTokenManager;
public:
UFUNCTION(BlueprintCallable)
UNakatomiAIAttackTokenManager* GetAIAttackTokenManager();
};