Add new Sprint enemy movement speed
This commit is contained in:
parent
a1832e352e
commit
78d363bc09
|
@ -21,6 +21,9 @@ EBTNodeResult::Type UBTTSetMovementSpeed::ExecuteTask(UBehaviorTreeComponent& ow
|
|||
case EPatrolMovementEnum::WALK:
|
||||
enemyPawn->GetCharacterMovementComponent()->SetMaxWalkSpeed(walkSpeed);
|
||||
break;
|
||||
case EPatrolMovementEnum::SPRINT:
|
||||
enemyPawn->GetCharacterMovementComponent()->SetMaxWalkSpeed(sprintSpeed);
|
||||
break;
|
||||
default:
|
||||
enemyPawn->GetCharacterMovementComponent()->SetMaxWalkSpeedToDefault();
|
||||
break;
|
||||
|
|
|
@ -25,6 +25,8 @@ private:
|
|||
float slowWalkSpeed = 250.0f;
|
||||
|
||||
float walkSpeed = 500.0f;
|
||||
|
||||
float sprintSpeed = 750.0f;
|
||||
|
||||
public:
|
||||
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
|
||||
|
|
Loading…
Reference in New Issue