Add IsWithinRange Decorator
This commit is contained in:
parent
78d363bc09
commit
73581f3d41
|
@ -0,0 +1,29 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "../Decorators/BTDIsWithinRange.h"
|
||||
|
||||
#include "AIController.h"
|
||||
#include "navigationSystem.h"
|
||||
#include "BehaviorTree/BlackboardComponent.h"
|
||||
#include "Nakatomi/NakatomiCharacter.h"
|
||||
|
||||
bool UBTDIsWithinRange::CalculateRawConditionValue(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) const
|
||||
{
|
||||
UBlackboardComponent* BlackboardComponent = OwnerComp.GetBlackboardComponent();
|
||||
float Dist = BlackboardComponent->GetValueAsFloat(DistanceKey.SelectedKeyName);
|
||||
UObject* Target = BlackboardComponent->GetValueAsObject(TargetActorKey.SelectedKeyName);
|
||||
auto TargetLocation = Cast<AActor>(Target)->GetActorLocation();
|
||||
UNavigationSystemV1* NavigationSystem = FNavigationSystem::GetCurrent<UNavigationSystemV1>(GetWorld());
|
||||
|
||||
APawn* pawn = OwnerComp.GetAIOwner()->GetPawn();
|
||||
|
||||
if (pawn && NavigationSystem && TargetLocation != FVector::ZeroVector)
|
||||
{
|
||||
double Distance = -1.0;
|
||||
NavigationSystem->GetPathLength(TargetLocation, pawn->GetTransform().GetLocation(), Distance);
|
||||
return Distance <= Dist ? true : false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BehaviorTree/BTDecorator.h"
|
||||
#include "BTDIsWithinRange.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class NAKATOMI_API UBTDIsWithinRange : public UBTDecorator
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Options",
|
||||
Meta = (AllowPrivateAccess = "true", DisplayName = "Target Actor Key"))
|
||||
FBlackboardKeySelector TargetActorKey;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Options",
|
||||
Meta = (AllowPrivateAccess = "true", DisplayName = "Distance Key"))
|
||||
FBlackboardKeySelector DistanceKey;
|
||||
|
||||
public:
|
||||
|
||||
virtual bool CalculateRawConditionValue(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) const override;
|
||||
|
||||
};
|
Loading…
Reference in New Issue