Move OnDamagedAnimationMontages to NakatomiCharacter
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@ -275,6 +275,13 @@ void ANakatomiCharacter::PlayOnFireAnimations()
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void ANakatomiCharacter::OnDamaged()
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{
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int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
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if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
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{
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//TODO: Disable movement while playing animation montage
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PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
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}
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}
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void ANakatomiCharacter::OnDeath()
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@ -42,6 +42,9 @@ public:
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UPROPERTY(EditDefaultsOnly)
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UAnimMontage* FireWeaponAnimMontage;
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UPROPERTY(EditDefaultsOnly)
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TArray<UAnimMontage*> OnDamagedHitAnimMontages;
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protected:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
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UNakatomiCMC* NakatomiCMC;
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@ -460,14 +460,6 @@ void APlayerCharacter::PlayOnFireAnimations()
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void APlayerCharacter::OnDamaged()
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{
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Super::OnDamaged();
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int32 randomAnimMontage = FMath::RandRange(0,OnDamagedHitAnimMontages.Num()-1);
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if (OnDamagedHitAnimMontages[randomAnimMontage] != nullptr)
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{
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//TODO: Disable movement while playing animation montage
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PlayAnimMontage(OnDamagedHitAnimMontages[randomAnimMontage]);
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}
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}
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void APlayerCharacter::OnDeath()
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@ -88,9 +88,6 @@ public:
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UPROPERTY(EditDefaultsOnly)
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UAnimMontage* ThrowExplosiveAnimMontage;
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UPROPERTY(EditDefaultsOnly)
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TArray<UAnimMontage*> OnDamagedHitAnimMontages;
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UPROPERTY(EditDefaultsOnly)
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UAnimMontage* FireWeaponADSAnimMontage;
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