IncrementCollectedLevelKeys instead of InitialLevelKeys
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				| @ -26,7 +26,7 @@ void ALevelKeyPickup::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, A | ||||
| { | ||||
| 	if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld()))) | ||||
| 	{ | ||||
| 		gameInstance->GetCurrentLevelManager()->IncrementInitialLevelKeys(); | ||||
| 		gameInstance->GetCurrentLevelManager()->IncrementCollectedLevelKeys(); | ||||
| 	} | ||||
| 	 | ||||
| 	Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult); | ||||
|  | ||||
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