Louis Hobbs
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7571a7fe7a
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Add Health Damage Delegates in Characters
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2023-06-26 18:34:57 +01:00 |
Louis Hobbs
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6ad454a881
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Add Particle Effects and Sound Effect
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2023-06-25 01:17:36 +01:00 |
Louis Hobbs
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adef6ecc54
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Add future TODO message
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2023-06-24 15:25:21 +01:00 |
Louis Hobbs
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b51f3a7a34
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Moving setting of light colour to BeginPlay
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2023-06-24 15:25:06 +01:00 |
Louis Hobbs
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bbe5f04b72
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Add HealthPickup Functionality
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2023-06-24 15:20:50 +01:00 |
Louis Hobbs
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9bf226b614
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Add HealthPickup class
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2023-06-24 15:13:39 +01:00 |
Louis Hobbs
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79d61a200e
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Move generic pickup functionality to base Pickup class
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2023-06-24 15:11:09 +01:00 |
Louis Hobbs
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b1eed2ff2e
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Add Pickup class
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2023-06-24 15:10:46 +01:00 |
Louis Hobbs
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b5088f3bae
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Apply Rider cleanup
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2023-06-23 21:06:28 +01:00 |
Louis Hobbs
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e8d41797b0
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Remove Z-aim lock from player aiming
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2023-06-21 23:08:06 +01:00 |
Louis Hobbs
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797f4def89
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Add Sin wave to Light Brightness
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2023-06-20 01:01:47 +01:00 |
Louis Hobbs
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f1c2ac0ec6
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Add PointLightComponent to WeaponPickup
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2023-06-15 22:44:26 +01:00 |
Louis Hobbs
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d8ca7f001c
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Add logic to Explode in Demolition Character
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2023-06-14 22:57:44 +01:00 |
Louis Hobbs
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50cba81295
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Create Distance To Player Task
I should have given this a better name, maybe in the future
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2023-06-12 22:11:02 +01:00 |
Louis Hobbs
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11c88c6dd9
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Create DemolitionCharacter class
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2023-06-12 22:10:32 +01:00 |
Louis Hobbs
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09e4cd0f41
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Add extra weapon pickup creation check for enemies
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2023-06-12 22:09:27 +01:00 |
Louis Hobbs
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db5a5e229d
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Set Sphere Component to Overlap All collision channels
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2023-06-11 21:16:54 +01:00 |
Louis Hobbs
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ef18ecfa03
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Move Force Magnitude to Radial Falloff
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2023-06-01 22:16:57 +01:00 |
Louis Hobbs
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33eb3f709e
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Change ProcessHits to check for HealthComponent instead of class
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2023-06-01 02:26:14 +01:00 |
Louis Hobbs
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e3649d4752
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Add secondary Interact function in Interactable Component
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2023-06-01 02:24:35 +01:00 |
Louis Hobbs
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62d6bc8dbd
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Add Explosive Actor
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2023-06-01 02:22:04 +01:00 |
Louis Hobbs
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705d46820c
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Add Interactable Actor Component interaction on weapon hit
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2023-05-29 01:36:59 +01:00 |
Louis Hobbs
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7256afd8bf
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Add extra checking for field system spawning
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2023-05-29 01:36:05 +01:00 |
Louis Hobbs
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a8adf8abfb
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Add Interactable Actor Component
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2023-05-29 01:35:18 +01:00 |
Louis Hobbs
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9d2d3c0187
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Fix `PlayFireSoundAtLocation` bugs
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2023-03-16 23:50:15 +00:00 |
Louis Hobbs
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6127b5cd81
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Add PerceptionComponent to `PlayerCharacter` and `EnemyCharacter`
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2023-03-13 23:01:12 +00:00 |
Louis Hobbs
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8a7ee5faee
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Add basic logic to `EnemyCharacter` `OnFire` functions
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2023-03-13 22:58:21 +00:00 |
Louis Hobbs
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e77b6cce35
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Create AI `TaskFireWeapon` node
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2023-03-13 22:54:27 +00:00 |
Louis Hobbs
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bf742b0224
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Create `OnFire`, `CalculateHits` and `ProcessHits` functions in `EnemyCharacter`
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2023-03-13 22:22:56 +00:00 |
Louis Hobbs
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60deefdf96
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Make `OnFire` a virtual function
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2023-03-13 22:01:21 +00:00 |
Louis Hobbs
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f7216d25f9
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Change `CalculateHits` and `ProcessHits` from public to protected
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2023-03-13 21:56:23 +00:00 |
Louis Hobbs
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403eff6029
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Move hit processing to `ProcessHits`
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2023-03-13 21:47:42 +00:00 |
Louis Hobbs
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187b067e88
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Create virtual functions for `CalculateHits` and `ProcessHits` in `NakatomiCharacter`
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2023-03-13 21:45:56 +00:00 |
Louis Hobbs
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ba6c614116
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Change `TargetArmLength` and `SocketOffset` in CameraBoomComponent on PlayerCharacter
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2023-03-13 01:39:43 +00:00 |
Louis Hobbs
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83d5ba31f4
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Add Get Random Location task
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2023-02-16 18:28:25 +00:00 |
Louis Hobbs
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2f8da66aa4
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Add BeginPlay method to EnemyAIController
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2023-02-16 18:28:08 +00:00 |
Louis Hobbs
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9ed5da5792
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Add Perception Source Stimuli to PlayerCharacter
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2023-02-16 18:27:34 +00:00 |
Louis Hobbs
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40db233d6c
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Add AI Modules to build script
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2023-02-16 18:27:10 +00:00 |
Louis Hobbs
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8b89f8e851
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Cleanup RandomWeaponParameters
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2023-02-12 21:27:53 +00:00 |
Louis Hobbs
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44f69a4355
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Move Inventory Methods to base Character class
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2023-02-12 20:33:08 +00:00 |
Louis Hobbs
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ecff0b36a8
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Set `WeaponProperties` in `WeaponPickup` when dying
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2023-02-12 20:32:03 +00:00 |
Louis Hobbs
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84fbd00bea
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Cleanup `RandomWeaponParameters`
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2023-02-12 20:31:29 +00:00 |
Louis Hobbs
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ec9617fe51
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Add Methods to Pick Weapon Mesh, Sound and Impact Field
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2023-02-12 20:29:59 +00:00 |
Louis Hobbs
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bc26d04f83
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Store `WeaponProperties` in `WeaponPickup`
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2023-02-12 20:28:30 +00:00 |
Louis Hobbs
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296074d97f
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Change Weapon SkeletalMesh to SkeletalMeshComponent
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2023-02-12 20:27:38 +00:00 |
Louis Hobbs
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e83659123e
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Add `RandomWeapon` Class
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2023-02-12 20:26:22 +00:00 |
Louis Hobbs
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4363d2ad23
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Change default WeaponPickup rotation speed to 50
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2023-02-10 23:29:07 +00:00 |
Louis Hobbs
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2585404169
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Add public methods to set Weapon in WeaponPickup
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2023-02-10 23:20:36 +00:00 |
Louis Hobbs
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0e95cf7239
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Add RandomWeaponParameters to EnemyCharacter
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2023-02-09 23:22:41 +00:00 |
Louis Hobbs
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66d923f1a9
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Change RandomWeaponParameters from UObject to UActorComponent
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2023-02-09 23:17:05 +00:00 |