Louis Hobbs
|
403eff6029
|
Move hit processing to `ProcessHits`
|
2023-03-13 21:47:42 +00:00 |
Louis Hobbs
|
187b067e88
|
Create virtual functions for `CalculateHits` and `ProcessHits` in `NakatomiCharacter`
|
2023-03-13 21:45:56 +00:00 |
Louis Hobbs
|
ba6c614116
|
Change `TargetArmLength` and `SocketOffset` in CameraBoomComponent on PlayerCharacter
|
2023-03-13 01:39:43 +00:00 |
Louis Hobbs
|
6d8dd33bda
|
Create Worker Enemy blueprints
|
2023-02-16 18:28:57 +00:00 |
Louis Hobbs
|
83d5ba31f4
|
Add Get Random Location task
|
2023-02-16 18:28:25 +00:00 |
Louis Hobbs
|
2f8da66aa4
|
Add BeginPlay method to EnemyAIController
|
2023-02-16 18:28:08 +00:00 |
Louis Hobbs
|
9ed5da5792
|
Add Perception Source Stimuli to PlayerCharacter
|
2023-02-16 18:27:34 +00:00 |
Louis Hobbs
|
40db233d6c
|
Add AI Modules to build script
|
2023-02-16 18:27:10 +00:00 |
Louis Hobbs
|
8b89f8e851
|
Cleanup RandomWeaponParameters
|
2023-02-12 21:27:53 +00:00 |
Louis Hobbs
|
44f69a4355
|
Move Inventory Methods to base Character class
|
2023-02-12 20:33:08 +00:00 |
Louis Hobbs
|
ecff0b36a8
|
Set `WeaponProperties` in `WeaponPickup` when dying
|
2023-02-12 20:32:03 +00:00 |
Louis Hobbs
|
84fbd00bea
|
Cleanup `RandomWeaponParameters`
|
2023-02-12 20:31:29 +00:00 |
Louis Hobbs
|
ec9617fe51
|
Add Methods to Pick Weapon Mesh, Sound and Impact Field
|
2023-02-12 20:29:59 +00:00 |
Louis Hobbs
|
bc26d04f83
|
Store `WeaponProperties` in `WeaponPickup`
|
2023-02-12 20:28:30 +00:00 |
Louis Hobbs
|
296074d97f
|
Change Weapon SkeletalMesh to SkeletalMeshComponent
|
2023-02-12 20:27:38 +00:00 |
Louis Hobbs
|
e83659123e
|
Add `RandomWeapon` Class
|
2023-02-12 20:26:22 +00:00 |
Louis Hobbs
|
4363d2ad23
|
Change default WeaponPickup rotation speed to 50
|
2023-02-10 23:29:07 +00:00 |
Louis Hobbs
|
2585404169
|
Add public methods to set Weapon in WeaponPickup
|
2023-02-10 23:20:36 +00:00 |
Louis Hobbs
|
0e95cf7239
|
Add RandomWeaponParameters to EnemyCharacter
|
2023-02-09 23:22:41 +00:00 |
Louis Hobbs
|
66d923f1a9
|
Change RandomWeaponParameters from UObject to UActorComponent
|
2023-02-09 23:17:05 +00:00 |
Louis Hobbs
|
4582493b8e
|
Move `SetInventoryToDefault` call to base character `BeginPlay`
|
2023-02-09 22:11:25 +00:00 |
Louis Hobbs
|
d56e25ad62
|
Move weapon and inventory logic to base Character class
|
2023-02-09 21:56:52 +00:00 |
Louis Hobbs
|
84807d6416
|
Add extra Random Weapon Parameters
|
2023-02-09 00:50:30 +00:00 |
Louis Hobbs
|
4f65c38e0b
|
Create RandomWeapon class
|
2023-02-08 02:37:22 +00:00 |
Louis Hobbs
|
3bf351782d
|
Move WeaponProperties to its own file
|
2023-02-08 02:36:38 +00:00 |
Louis Hobbs
|
5c18442131
|
Change platform RequestExit from Generic to Windows
|
2023-02-06 01:30:57 +00:00 |
Louis Hobbs
|
8e59d1a8b7
|
Add basic Player HUD
|
2023-02-06 01:07:01 +00:00 |
Louis Hobbs
|
3632cf19f0
|
Add Test Enemy assets
|
2023-02-03 01:32:52 +00:00 |
Louis Hobbs
|
fb8b8dc258
|
Add `AIModule` to project
|
2023-02-03 01:32:20 +00:00 |
Louis Hobbs
|
f6894fc519
|
Stop `Destructable` from producing errors
|
2023-02-03 01:31:42 +00:00 |
Louis Hobbs
|
8a54837ad6
|
Damage `EnemyCharacter` in `CalculateHits`
|
2023-02-03 01:31:23 +00:00 |
Louis Hobbs
|
e06e724c0c
|
Update HealthComponent Functionality
|
2023-02-03 01:30:24 +00:00 |
Louis Hobbs
|
7a7f158816
|
Add EnemyAIController class
|
2023-02-03 01:29:38 +00:00 |
Louis Hobbs
|
33e0d24d34
|
Add EnemyCharacter class
|
2023-02-03 01:29:14 +00:00 |
Louis Hobbs
|
1ecb6e005a
|
Add FieldSystem to TestWeapon
|
2023-01-31 21:37:35 +00:00 |
Louis Hobbs
|
f2824be7b9
|
Add `FieldSystemEngine` and `GeometryCollectionEngine` to build file
|
2023-01-31 21:35:27 +00:00 |
Louis Hobbs
|
f88752f5a5
|
Change `WeaponDamage` to `float` from `int`
|
2023-01-31 21:34:36 +00:00 |
Louis Hobbs
|
c45a88bc0c
|
Add FieldSystemEngine Extension to project modules
|
2023-01-31 21:28:10 +00:00 |
Louis Hobbs
|
a0c125c424
|
Spawn FieldSystemActor at Hit Result Impact Point
|
2023-01-31 21:27:36 +00:00 |
Louis Hobbs
|
97c937d212
|
Add `NakatomiFieldSystemActor` to `Weapon`
|
2023-01-31 21:26:45 +00:00 |
Louis Hobbs
|
934055d0ed
|
Add `NakatomiFieldSystemActor`
|
2023-01-31 21:25:28 +00:00 |
Louis Hobbs
|
cb969be97c
|
Update Weapon Pickup Defaults
|
2023-01-25 00:28:00 +00:00 |
Louis Hobbs
|
ac9c8981b9
|
Fix out of range array crashes when removing weapon from inventory
|
2023-01-24 02:54:17 +00:00 |
Louis Hobbs
|
08a8774a24
|
Update Default Editor Settings
|
2023-01-23 02:14:39 +00:00 |
Louis Hobbs
|
a3456fce0f
|
Add logic for removing weapons from inventory
|
2023-01-18 22:41:10 +00:00 |
Louis Hobbs
|
7c44598084
|
Play Weapon Fire Sound in OnFire
|
2023-01-18 00:35:06 +00:00 |
Louis Hobbs
|
a266215e98
|
Decrement Weapon AmmoCount in OnFire
|
2023-01-18 00:10:39 +00:00 |
Louis Hobbs
|
ba7457dca9
|
Add Ammo counts to Weapon
|
2023-01-18 00:10:10 +00:00 |
Louis Hobbs
|
495e08ec74
|
Filter Hits by Actor Tag
|
2023-01-16 23:14:03 +00:00 |
Louis Hobbs
|
26d9daf73d
|
Add `"Player"` Actor Tag to PlayerCharacter
|
2023-01-16 23:13:24 +00:00 |