Filter Hits by Actor Tag
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@ -8,6 +8,7 @@
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#include "EnhancedInputSubsystems.h"
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#include "GameFramework/CharacterMovementComponent.h"
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#include "InputMappingContext.h"
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#include "Destructable.h"
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#define COLLISION_WEAPON ECC_GameTraceChannel1
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@ -234,6 +235,17 @@ void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits)
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DrawDebugLine(GetWorld(), TraceStart, Result.ImpactPoint, FColor::Blue, true, 500, 0U, 0);
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// TODO: Handle hits in a meaningful way
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if (Result.GetActor()->ActorHasTag(FName("Destructable")))
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{
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// TODO: Do thing
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auto destructable = Cast<ADestructable>(Result.GetActor());
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destructable->Destruct();
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}
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else if (Result.GetActor()->ActorHasTag(FName("Enemy")))
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{
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// TODO: Do thing
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}
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}
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}
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}
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