2020-06-01 02:49:50 +02:00
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#include "colour.h"
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#include "vec3.h"
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2020-06-03 02:56:59 +02:00
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#include "ray.h"
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2020-06-01 02:49:50 +02:00
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2020-06-01 00:52:34 +02:00
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#include <iostream>
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2020-06-03 02:56:59 +02:00
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const double ASPECT_RATIO = 16.0 / 9.0;
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const int WIDTH = 384;
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const int HEIGHT = static_cast<int>(WIDTH / ASPECT_RATIO);
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colour rayColour(const ray& r)
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{
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vec3 unitDirection = unitVector(r.direction());
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double t = 0.5 * (unitDirection.y() + 1.0);
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2020-06-04 01:47:33 +02:00
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auto a = colour(1.0, 1.0, 1.0);
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auto b = colour(0.0, 0.0, 0.0);
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return lerp(a, b, t);
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2020-06-03 02:56:59 +02:00
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}
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2020-06-01 00:52:34 +02:00
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int main()
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{
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2020-06-03 02:56:59 +02:00
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auto viewportHeight = 2.0;
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auto viewportWidth = ASPECT_RATIO * viewportHeight;
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auto focalLength = 1.0;
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auto origin = point3(0, 0, 0);
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auto horizontal = vec3(viewportWidth, 0, 0);
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auto vertical = vec3(0, viewportHeight, 0);
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auto lowerLeftCorner = origin - horizontal/2 - vertical/2 - vec3(0,0,focalLength);
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std::cout << "P3\n" << WIDTH << ' ' << HEIGHT << "\n255\n";
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2020-06-01 00:52:34 +02:00
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for (int y = HEIGHT - 1; y >= 0; --y)
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{
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std::cerr << "\rScanlines remaining: " << y << ' ' << std::flush;
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for (int x = 0; x < WIDTH; ++x)
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{
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2020-06-03 02:56:59 +02:00
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auto u = double(x) / (WIDTH-1);
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auto v = double(y) / (HEIGHT-1);
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ray r(origin, lowerLeftCorner + u*horizontal + v*vertical - origin);
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colour pixelColour = rayColour(r);
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2020-06-01 02:49:50 +02:00
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writeColour(std::cout, pixelColour);
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2020-06-01 00:52:34 +02:00
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}
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}
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std::cerr << "\nDone." << std::endl;
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}
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