revival/game/Assets
Cinder Foster-Smith e3fb789cc3 Merge branch 'feature/arrow-flurry-audio' into 'main'
arrow juice

Closes #111, #133, and #113

See merge request kernel-panic/revival!74
2021-05-10 13:59:12 +00:00
..
3D Assets import arrow model and fix particle emission 2021-04-28 14:45:37 +01:00
Animation doors now close when the player dies, changes in main to make it work 2021-04-21 16:42:11 +01:00
Audio added new freeze voice lines 2021-04-16 14:00:46 +01:00
BLOCKOUT fix broken materials 2021-04-27 21:15:38 +01:00
Character_Anim updated animation controller, got new anims in-game 2021-03-23 11:48:43 +00:00
Data artefact control prefabs 2021-04-16 19:55:34 +01:00
Editor Default Resources import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets vastly improve lighting 2021-04-15 17:19:54 +01:00
Fonts artefact control prefabs 2021-04-16 19:55:34 +01:00
Gizmos import fmod plugin 2021-02-22 15:25:38 +00:00
Levels power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
Materials Merge branch 'main' into feature/arrow-flurry-audio 2021-04-28 14:43:47 +01:00
NuGet Feature/import dialogue 2021-02-15 13:42:14 +00:00
PathCreator import pathcreator 2021-03-12 14:33:05 +00:00
Plugins redesign arrow wall trap objects 2021-03-18 17:25:34 +00:00
Polybrush Data Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
PostFX basic player controller and input handling 2021-01-27 11:27:56 +00:00
Prefabs import arrow model and fix particle emission 2021-04-28 14:45:37 +01:00
Presets initial commit 2021-01-25 19:44:17 +00:00
Resources import dotween 2021-03-17 18:12:17 +00:00
Scenes Merge branch 'main' into feature/arrow-flurry-audio 2021-04-28 14:43:47 +01:00
Scripts import arrow flurry 2021-04-26 20:33:57 +01:00
Settings Merge branch 'feature/arrow-flurry-audio' into 'main' 2021-05-10 13:59:12 +00:00
Shaders Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
StreamingAssets added graphics adjustment 2021-03-08 16:26:33 +00:00
TextMesh Pro added written artefact description 2021-04-16 16:36:49 +01:00
Textures artefact preview 2021-03-11 15:50:19 +00:00
TutorialInfo initial commit 2021-01-25 19:44:17 +00:00
UI messy messy merge >n< 2021-03-24 12:45:19 +00:00
3D Assets.meta Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
Animation.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Audio.meta implement vo lines via programmer instrument lol 2021-03-05 15:34:52 +00:00
BLOCKOUT.meta Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Character_Anim.meta Animations 2021-03-22 23:34:02 +01:00
Data.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
Editor Default Resources.meta import fmod plugin 2021-02-22 15:25:38 +00:00
ExampleAssets.meta initial commit 2021-01-25 19:44:17 +00:00
Fonts.meta gameflow 2021-02-12 09:32:10 +00:00
Gizmos.meta import fmod plugin 2021-02-22 15:25:38 +00:00
GlobalPostFX.asset tune bloom and match controls to prompt 2021-04-16 20:19:19 +01:00
GlobalPostFX.asset.meta added freeze postfx 2021-04-16 15:31:10 +01:00
InputSystem.inputsettings.asset bug fix in InputSettings UpdateMode 2021-03-02 17:50:27 +00:00
InputSystem.inputsettings.asset.meta package setup 2021-01-27 07:43:40 +00:00
Levels.meta gameflow 2021-02-12 09:32:10 +00:00
Materials.meta initial commit 2021-01-25 19:44:17 +00:00
New Lighting Settings.lighting Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
New Lighting Settings.lighting.meta Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
New Terrain 1.asset Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain 1.asset.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain.asset Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
New Terrain.asset.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
NewShaderVariants.shadervariants Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
NewShaderVariants.shadervariants.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
NuGet.meta Feature/import dialogue 2021-02-15 13:42:14 +00:00
PathCreator.meta import pathcreator 2021-03-12 14:33:05 +00:00
Plugins.meta import fmod plugin 2021-02-22 15:25:38 +00:00
Polybrush Data.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
PostFX.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
Prefabs.meta Changed Artefact and ArtefactInventory to Scriptable objects 2021-02-19 15:14:14 +00:00
Presets.meta initial commit 2021-01-25 19:44:17 +00:00
Readme.asset initial commit 2021-01-25 19:44:17 +00:00
Readme.asset.meta initial commit 2021-01-25 19:44:17 +00:00
Resources.meta import dotween 2021-03-17 18:12:17 +00:00
Scenes.meta initial commit 2021-01-25 19:44:17 +00:00
Scripts.meta initial commit 2021-01-25 19:44:17 +00:00
Settings.meta initial commit 2021-01-25 19:44:17 +00:00
Shaders.meta Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
StreamingAssets.meta tried to fix FMOD dialogue issue 2021-03-05 14:11:16 +00:00
TextMesh Pro.meta package setup 2021-01-27 07:43:40 +00:00
Textures.meta begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
TimeFreezePostFXProfile.asset added freeze postfx 2021-04-16 15:31:10 +01:00
TimeFreezePostFXProfile.asset.meta added freeze postfx 2021-04-16 15:31:10 +01:00
TutorialInfo.meta initial commit 2021-01-25 19:44:17 +00:00
UI.meta gameflow 2021-02-12 09:32:10 +00:00

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