revival/game
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
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Assets Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
FMOD Project dont ignore banks lol 2021-02-22 17:55:00 +00:00
Packages Merge branch 'main' into Checkpoints 2021-02-15 18:58:35 +00:00
ProjectSettings Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
.gitignore ignore FMOD cache 2021-02-23 09:27:10 +00:00
.vsconfig Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
nuget.config Feature/import dialogue 2021-02-15 13:42:14 +00:00
packages.config Feature/import dialogue 2021-02-15 13:42:14 +00:00