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ktyl/revival
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revival/game
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Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
..
Assets
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
FMOD Project
dont ignore banks lol
2021-02-22 17:55:00 +00:00
Packages
Merge branch 'main' into Checkpoints
2021-02-15 18:58:35 +00:00
ProjectSettings
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
2021-02-26 14:50:30 +00:00
.gitignore
ignore FMOD cache
2021-02-23 09:27:10 +00:00
.vsconfig
Added a safezone that reports the position of the player whenever they are within the area.
2021-02-15 09:44:04 +00:00
nuget.config
Feature/import dialogue
2021-02-15 13:42:14 +00:00
packages.config
Feature/import dialogue
2021-02-15 13:42:14 +00:00
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