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3D Assets
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Created the ALPHA level with collisions on geometry
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2021-03-02 19:33:54 +00:00 |
Animation
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Updated animations. Disabled player controller during death. Generally cleaned code.
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2021-02-15 16:23:29 +00:00 |
BLOCKOUT
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Created small block out of the level for the programmers to test the mechanics
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2021-02-09 15:48:42 +00:00 |
Data
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place artefacts and add dialogue triggers
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2021-03-04 18:53:12 +00:00 |
Editor Default Resources
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
ExampleAssets
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initial commit
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2021-01-25 19:44:17 +00:00 |
Fonts
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gameflow
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2021-02-12 09:32:10 +00:00 |
Gizmos
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
Levels
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power tweaks, scene & prefab fixes
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2021-02-22 17:11:15 +00:00 |
Materials
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See below
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2021-03-01 18:10:11 +00:00 |
NuGet
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
Plugins
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Added Artefact inheritance
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2021-02-25 14:21:35 +00:00 |
Polybrush Data
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
PostFX
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Prefabs
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Merge branch 'main' into Traps
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2021-03-05 12:06:35 +00:00 |
Presets
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initial commit
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2021-01-25 19:44:17 +00:00 |
Scenes
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place artefacts and add dialogue triggers
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2021-03-04 18:53:12 +00:00 |
Scripts
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delete unused script
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2021-03-05 12:49:44 +00:00 |
Settings
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
Shaders
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
TextMesh Pro
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Textures
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begin dialogue frontend implementation, placeholder dialogue ui
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2021-02-19 16:33:02 +00:00 |
TutorialInfo
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initial commit
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2021-01-25 19:44:17 +00:00 |
UI
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gameflow
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2021-02-12 09:32:10 +00:00 |
3D Assets.meta
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Created the ALPHA level with collisions on geometry
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2021-03-02 19:33:54 +00:00 |
Animation.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
BLOCKOUT.meta
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Created small block out of the level for the programmers to test the mechanics
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2021-02-09 15:48:42 +00:00 |
Data.meta
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
Editor Default Resources.meta
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
ExampleAssets.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Fonts.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
Gizmos.meta
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
InputSystem.inputsettings.asset
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bug fix in InputSettings UpdateMode
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2021-03-02 17:50:27 +00:00 |
InputSystem.inputsettings.asset.meta
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package setup
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2021-01-27 07:43:40 +00:00 |
Levels.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |
Materials.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
New Lighting Settings.lighting
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Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world
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2021-02-26 18:40:13 +00:00 |
New Lighting Settings.lighting.meta
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Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world
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2021-02-26 18:40:13 +00:00 |
New Terrain 1.asset
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
New Terrain 1.asset.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
New Terrain.asset
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
New Terrain.asset.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
NewShaderVariants.shadervariants
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
NewShaderVariants.shadervariants.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
NuGet.meta
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Feature/import dialogue
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2021-02-15 13:42:14 +00:00 |
Plugins.meta
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import fmod plugin
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2021-02-22 15:25:38 +00:00 |
Polybrush Data.meta
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Added a safezone that reports the position of the player whenever they are within the area.
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2021-02-15 09:44:04 +00:00 |
PostFX.meta
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basic player controller and input handling
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2021-01-27 11:27:56 +00:00 |
Prefabs.meta
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Changed Artefact and ArtefactInventory to Scriptable objects
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2021-02-19 15:14:14 +00:00 |
Presets.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Readme.asset
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initial commit
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2021-01-25 19:44:17 +00:00 |
Readme.asset.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Scenes.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Scripts.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Settings.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
Shaders.meta
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Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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2021-02-26 14:50:30 +00:00 |
TextMesh Pro.meta
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package setup
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2021-01-27 07:43:40 +00:00 |
Textures.meta
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begin dialogue frontend implementation, placeholder dialogue ui
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2021-02-19 16:33:02 +00:00 |
TutorialInfo.meta
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initial commit
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2021-01-25 19:44:17 +00:00 |
UI.meta
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gameflow
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2021-02-12 09:32:10 +00:00 |