87 Commits

Author SHA1 Message Date
b57ee3dcb1 applied changes to prefabs 2021-03-15 16:35:38 +00:00
Programmer-DField
a07f31fbf2 Final check over before merge request. 2021-03-15 12:56:45 +00:00
Programmer-DField
b724107be4 Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00
Programmer-DField
148f153ea5 Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen. 2021-03-15 12:27:02 +00:00
Programmer-DField
d299976da2 More fine tuning of the rigs. Enabled the Y-axis recentering. 2021-03-15 12:15:55 +00:00
Programmer-DField
65d46f7f18 Adjusted height of rigs to give a better view ahead, above, and below. 2021-03-15 12:06:53 +00:00
Programmer-DField
59d5f6b53c Made changes to the collision for the camera. In a tight area the camera will now move toward the player. 2021-03-15 11:28:46 +00:00
Programmer-DField
ab8999b105 Fine tuned look ahead smoothing. 2021-03-15 11:19:42 +00:00
Programmer-DField
5473a5fc10 Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction. 2021-03-15 10:03:20 +00:00
Programmer-DField
29ec4cf76c Testing radius of lower rig. 2021-03-12 23:07:54 +00:00
Programmer-DField
9f3ec84ad8 Changed the height of the middle rig on the follow cam. This is now closer to player shoulder height. Also lowered the radius of the middle rig so it is now closer to the player. Added a small amount of look ahead time and smoothness (This will need to be configured more once the actual player model is in place). THis setting turn the camera toward the direction the player is moving (Cinder mentioned this in an earlier meeting). 2021-03-12 16:39:27 +00:00
Programmer-DField
8a81d12da5 Moved the follow target to be inline with the player model's shoulders. 2021-03-12 16:25:36 +00:00
ba3d232088 made button bois pretty 2021-03-12 00:39:08 +00:00
8e62127c71 added new whooshes 2021-03-12 00:18:10 +00:00
ecd6bab441 juiced artefact unlock screen 2021-03-11 19:34:32 +00:00
599ff42a13 fixed main menu 2021-03-11 15:51:09 +00:00
720d3cc325 artefact preview 2021-03-11 15:50:19 +00:00
4883623740 made artefact preview work 2021-03-11 13:31:35 +00:00
43f5a68d45 artefact ui overhaul 2021-03-11 13:12:19 +00:00
a76d00efa9 fixed scaling issues 2021-03-11 12:15:05 +00:00
a28207bbcd added fade boi 2021-03-11 12:02:34 +00:00
9c4a16ec55 dialogue juice 2021-03-11 11:48:17 +00:00
d5de30107f reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
762bbf6486 wip 2021-03-10 17:41:09 +00:00
30df2a4b71 branding™️ 2021-03-08 17:34:51 +00:00
da08bdd574 oopsie 2021-03-08 17:19:14 +00:00
faa05ad1a8 final pretties 2021-03-08 17:18:43 +00:00
24be02e384 made stuff look good 2021-03-08 17:05:33 +00:00
aa9526268c added graphics adjustment 2021-03-08 16:26:33 +00:00
1d06cf5fb4 backend for playerpref audio 2021-03-08 15:13:19 +00:00
50685f7d43 merged main properly 2021-03-05 19:33:23 +00:00
c86d67031d Merge branch 'main' into feature/audio-integration 2021-03-05 19:23:42 +00:00
563f1f0cbf boot flow stuff 2021-03-05 18:40:20 +00:00
34352d95ab added audio stuffs 2021-03-05 18:22:18 +00:00
dd98fd5c40 speed up walk anim 2021-03-05 18:08:55 +00:00
6e8f8c313f update player in main scene 2021-03-05 18:06:37 +00:00
ec8648b67c Merge branch 'main' into feature/falling-floor-trap-integration 2021-03-05 16:36:03 +00:00
43a01934bc update trap prefab 2021-03-05 16:32:21 +00:00
e016e2b122 clean up trap floor prefab 2021-03-05 16:24:50 +00:00
154d809540 Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration

Closes #56

See merge request kernel-panic/revival!32
2021-03-05 15:48:36 +00:00
687762b59e Merge branch 'feature/menus' into 'main'
Feature/menus

See merge request kernel-panic/revival!31
2021-03-05 15:45:02 +00:00
afdf5ce87b Merge branch 'main' into feature/audio-integration 2021-03-05 15:39:03 +00:00
f5262cda2c implement vo lines via programmer instrument lol 2021-03-05 15:34:52 +00:00
a5b2f863fe finalised main menu 2021-03-05 15:29:20 +00:00
69e68e4879 Merge branch 'main' into feature/menus 2021-03-05 14:16:58 +00:00
1aee232cb6 artefact registration, register event listeners after awake event 2021-03-05 13:26:15 +00:00
427ca62821 place artefacts and add dialogue triggers 2021-03-04 18:53:12 +00:00
fe1e69fa94 add safe and kill planes 2021-03-04 16:55:29 +00:00
CharlieTinley
45ec2145ef minor bug fixes 2021-03-03 21:36:35 +00:00
e772598beb add level geometry to main scene 2021-03-03 20:29:55 +00:00