|  | 94d6c95998 | wip | 2021-04-28 21:37:39 +01:00 |  | 
			
				
					|  | 1eab207201 | wip | 2021-04-28 19:26:24 +01:00 |  | 
			
				
					|  | 5590a93171 | start work on tunnel teleport | 2021-04-28 15:58:11 +01:00 |  | 
			
				
					|  | a46d19a620 | import arrow model and fix particle emission | 2021-04-28 14:45:37 +01:00 |  | 
			
				
					|  | ac6bf175d1 | Merge branch 'main' into feature/arrow-flurry-audio | 2021-04-28 14:43:47 +01:00 |  | 
			
				
					|  | 780df95b8a | lighting experiments | 2021-04-28 00:50:24 +01:00 |  | 
			
				
					|  | 3cd4fdb0fe | design second boost level | 2021-04-28 00:27:47 +01:00 |  | 
			
				
					|  | a7ada25aa1 | give baz a drink and improve cameras | 2021-04-27 22:41:30 +01:00 |  | 
			
				
					|  | ae4a3d5535 | fix broken materials | 2021-04-27 21:15:38 +01:00 |  | 
			
				
					|  | 77d43c1c00 | Merge branch 'main' into feature/level-design | 2021-04-27 21:10:23 +01:00 |  | 
			
				
					|  | e6100db30f | Merge branch 'main' into feature/trim2 | 2021-04-27 20:44:34 +01:00 |  | 
			
				
					|  | 0464502d56 | environment prefabs in preparation for merge | 2021-04-27 20:36:29 +01:00 |  | 
			
				
					|  | d9c4710984 | camera improvements | 2021-04-27 20:11:54 +01:00 |  | 
			
				
					|  | 913c4d2231 | import baz and disable dir lights in freeze rooms | 2021-04-27 03:39:14 +01:00 |  | 
			
				
					|  | 4fdeabc7f0 | buncha level design, prefabs and stuff | 2021-04-27 00:57:07 +01:00 |  | 
			
				
					|  | 3fc21c21a0 | import arrow flurry | 2021-04-26 20:33:57 +01:00 |  | 
			
				
					|  | 51437264fc | wip | 2021-04-26 19:12:54 +01:00 |  | 
			
				
					|  | 0d6854cf0c | create more environment prefabs | 2021-04-26 17:32:35 +01:00 |  | 
			
				
					|  | 9c8ff85cf1 | bunch of glitchy stuff, temple prefab | 2021-04-25 23:44:43 +01:00 |  | 
			
				
					|  | 3344196f49 | camera pass and start temple prefab | 2021-04-25 05:16:35 +01:00 |  | 
			
				
					|  | b91e97984f | bunch of glitchy graphics stuff idk | 2021-04-24 02:06:03 +01:00 |  | 
			
				
					| 
							
							
								 Novvator | 71a3b48a78 | doors now close when the player dies, changes in main to make it work | 2021-04-21 16:42:11 +01:00 |  | 
			
				
					|  | bff72788e6 | make puzzle more forgiving | 2021-04-16 20:28:21 +01:00 |  | 
			
				
					|  | 7c7ca3c48c | artefact control prefabs | 2021-04-16 19:55:34 +01:00 |  | 
			
				
					|  | 120e7574d0 | add gloves lol | 2021-04-16 19:31:49 +01:00 |  | 
			
				
					|  | 9912ed67db | Merge branch 'feature/freeze-vfx' into 'main' made freeze have some neat sfx & vfx
See merge request kernel-panic/revival!69 | 2021-04-16 16:47:57 +00:00 |  | 
			
				
					|  | 338868d041 | Merge branch 'main' into feature/menus | 2021-04-16 16:39:06 +01:00 |  | 
			
				
					|  | 9bb1b4e9df | added artefact description writing | 2021-04-16 16:26:42 +01:00 |  | 
			
				
					|  | a669c02858 | triggers for freeze sfx & vfx | 2021-04-16 15:43:19 +01:00 |  | 
			
				
					|  | 6ec3f5f99b | added freeze postfx | 2021-04-16 15:31:10 +01:00 |  | 
			
				
					|  | 6ef4923b3d | make freeze 3 playable without boost | 2021-04-16 15:00:37 +01:00 |  | 
			
				
					|  | 3bc0b48c74 | Merge branch 'main' into 95-freeze-sequence | 2021-04-16 14:23:37 +01:00 |  | 
			
				
					|  | e75681c0b3 | Merge branch 'main' into 95-freeze-sequence | 2021-04-16 14:18:35 +01:00 |  | 
			
				
					|  | 12fccff6cd | make it possible to complete freeze level 2 without boost | 2021-04-16 14:17:12 +01:00 |  | 
			
				
					|  | 116b1140df | added implementation for freeze first use dialogue | 2021-04-16 14:06:52 +01:00 |  | 
			
				
					|  | e9bcb45b41 | fixed bug #127 | 2021-04-16 13:15:54 +01:00 |  | 
			
				
					|  | c96036b304 | Merge branch 'main' into feature/boost-level-integration | 2021-04-16 12:26:47 +01:00 |  | 
			
				
					|  | 13ca75f3d3 | applied cam changes to prefab | 2021-04-16 12:17:15 +01:00 |  | 
			
				
					| 
							
							
								 Novvator | 7fec70745b | added freeze levels in main | 2021-04-16 00:57:25 +01:00 |  | 
			
				
					| 
							
							
								 Novvator | 8af98dc169 | Merge branch 'feature/boost-level-integration' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence | 2021-04-15 21:47:45 +01:00 |  | 
			
				
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								 Novvator | 44935911a5 | finalized the freeze levels and made a small change to the RollingBoulder | 2021-04-15 20:31:09 +01:00 |  | 
			
				
					|  | 5cdd4e376f | improve camera controls | 2021-04-15 19:32:09 +01:00 |  | 
			
				
					|  | 2bdfa81a7a | vastly improve lighting | 2021-04-15 17:19:54 +01:00 |  | 
			
				
					| 
							
							
								 Novvator | 15e69799b9 | Merge branch 'main' of https://gitlab.badbrain.dev/kernel-panic/game into 95-freeze-sequence # Conflicts:
#	game/Assets/Prefabs/Puzzles.meta | 2021-04-15 16:34:05 +01:00 |  | 
			
				
					|  | e7e4bbde07 | Merge branch '115-secret-door-pressure-plate' into 'main' Added pressure plate and secret door prefab
See merge request kernel-panic/revival!64 | 2021-04-15 14:21:17 +00:00 |  | 
			
				
					|  | 85fe992fa1 | use events to link plate and door also removed unnecessary prefabs and moved animations to animation
folder | 2021-04-15 15:11:02 +01:00 |  | 
			
				
					|  | 717fd1c428 | integrate boost level design | 2021-04-15 14:44:06 +01:00 |  | 
			
				
					|  | abde0ea9af | Merge branch '97-rolling-boulders-freeze' into 'main' rolling boulders now obey to freeze
Closes #97
See merge request kernel-panic/revival!62 | 2021-04-13 15:03:47 +00:00 |  | 
			
				
					|  | db7c86e790 | Merge branch 'main' into 97-rolling-boulders-freeze | 2021-04-13 15:52:02 +01:00 |  | 
			
				
					|  | 8ef7a1d88b | Merge branch 'main' into 98-arrow-wall-freeze | 2021-04-13 15:46:22 +01:00 |  |