|  | c281d7e371 | collision fixes, lighting improvements | 2021-05-13 13:35:55 +01:00 |  | 
			
				
					|  | 220ae7b8d2 | fixed all triggers | 2021-05-12 20:10:58 +01:00 |  | 
			
				
					|  | 23b7c07c03 | mergey boi | 2021-05-12 19:08:41 +01:00 |  | 
			
				
					|  | 247723cbda | reposition player and add collider to entrance | 2021-05-12 18:45:56 +01:00 |  | 
			
				
					|  | 53d74ff0bc | Merge branch 'main' into feature/blink-rework | 2021-05-12 18:36:11 +01:00 |  | 
			
				
					|  | 882b83cb70 | main integration | 2021-05-12 18:32:31 +01:00 |  | 
			
				
					|  | 68b8f0be19 | blink rework | 2021-05-12 18:26:46 +01:00 |  | 
			
				
					|  | d7f4686316 | blink gauntlet design | 2021-05-12 16:56:54 +01:00 |  | 
			
				
					|  | 88135bac17 | Merge branch 'main' into fix/arrow-trap-scale | 2021-05-12 13:46:27 +01:00 |  | 
			
				
					|  | 2d45f1fc6e | link courtyard to final level with glitch tunnel teleport | 2021-05-12 03:30:41 +01:00 |  | 
			
				
					|  | 76084c5740 | Merge branch 'main' into feature/courtyard-glitch | 2021-05-12 02:14:16 +01:00 |  | 
			
				
					|  | f93548787b | Merge branch 'main' into feature/teleport | 2021-05-11 18:15:31 +01:00 |  | 
			
				
					|  | 31e96f7261 | basic rework | 2021-05-11 17:55:23 +01:00 |  | 
			
				
					|  | 3caf16655f | add more sensible arrow mesh | 2021-05-11 17:55:01 +01:00 |  | 
			
				
					|  | cbe71cdcea | add jetpack | 2021-05-11 01:48:24 +01:00 |  | 
			
				
					|  | 44ca53b755 | add teleporter | 2021-05-10 23:29:49 +01:00 |  | 
			
				
					|  | aaff82b0d1 | Merge branch 'main' into feature/teleport | 2021-05-10 22:50:57 +01:00 |  | 
			
				
					|  | 9dc3b26516 | Merge branch 'main' into feature/courtyard-glitch | 2021-05-10 21:28:32 +01:00 |  | 
			
				
					|  | 6fb2e6ae8c | glitchy courtyard | 2021-05-10 21:27:55 +01:00 |  | 
			
				
					|  | 763bd202c4 | Merge branch 'feature/blink-rework' into 'main' sorted environment node into prefabs
See merge request kernel-panic/revival!82 | 2021-05-10 19:25:52 +00:00 |  | 
			
				
					|  | 1637f9b038 | Merge branch '119-final-level' into 'main' Resolve "level design: all together now"
Closes #119
See merge request kernel-panic/revival!79 | 2021-05-10 16:29:03 +00:00 |  | 
			
				
					|  | 4ac0da2c08 | sorted environment node into prefabs | 2021-05-10 17:16:56 +01:00 |  | 
			
				
					|  | c18e1937d2 | adjust some prefabs | 2021-05-10 12:55:00 +01:00 |  | 
			
				
					|  | e2c410410a | test build lighting | 2021-05-10 11:23:54 +01:00 |  | 
			
				
					| 
							
							
								 Novvator | 609e25b158 | added prefab of the final level | 2021-05-09 13:56:25 +01:00 |  | 
			
				
					|  | ca454bb258 | complete boost level sequence | 2021-05-01 02:01:57 +01:00 |  | 
			
				
					|  | 93861ef0a4 | apply trim to boost gauntlet | 2021-04-29 02:24:00 +01:00 |  | 
			
				
					|  | 94d6c95998 | wip | 2021-04-28 21:37:39 +01:00 |  | 
			
				
					|  | 1eab207201 | wip | 2021-04-28 19:26:24 +01:00 |  | 
			
				
					|  | 5590a93171 | start work on tunnel teleport | 2021-04-28 15:58:11 +01:00 |  | 
			
				
					|  | 780df95b8a | lighting experiments | 2021-04-28 00:50:24 +01:00 |  | 
			
				
					|  | 3cd4fdb0fe | design second boost level | 2021-04-28 00:27:47 +01:00 |  | 
			
				
					|  | a7ada25aa1 | give baz a drink and improve cameras | 2021-04-27 22:41:30 +01:00 |  | 
			
				
					| 
							
							
								 Novvator | 4285e6b518 | wip | 2021-04-27 21:31:20 +01:00 |  | 
			
				
					|  | 77d43c1c00 | Merge branch 'main' into feature/level-design | 2021-04-27 21:10:23 +01:00 |  | 
			
				
					|  | e6100db30f | Merge branch 'main' into feature/trim2 | 2021-04-27 20:44:34 +01:00 |  | 
			
				
					|  | 0464502d56 | environment prefabs in preparation for merge | 2021-04-27 20:36:29 +01:00 |  | 
			
				
					| 
							
							
								 CharlieTinley | aac16946d1 | Trim 2 assets, with materials and lighting changes | 2021-04-27 13:02:36 +01:00 |  | 
			
				
					|  | 913c4d2231 | import baz and disable dir lights in freeze rooms | 2021-04-27 03:39:14 +01:00 |  | 
			
				
					|  | 4fdeabc7f0 | buncha level design, prefabs and stuff | 2021-04-27 00:57:07 +01:00 |  | 
			
				
					|  | 51437264fc | wip | 2021-04-26 19:12:54 +01:00 |  | 
			
				
					|  | 0d6854cf0c | create more environment prefabs | 2021-04-26 17:32:35 +01:00 |  | 
			
				
					|  | 5201402bce | Merge branch 'main' into feature/glitch | 2021-04-25 23:52:51 +01:00 |  | 
			
				
					|  | 9c8ff85cf1 | bunch of glitchy stuff, temple prefab | 2021-04-25 23:44:43 +01:00 |  | 
			
				
					| 
							
							
								 Novvator | f91b7918b3 | moved char to starting position | 2021-04-25 20:08:52 +01:00 |  | 
			
				
					|  | 3344196f49 | camera pass and start temple prefab | 2021-04-25 05:16:35 +01:00 |  | 
			
				
					|  | b192263344 | add vertex floatiness uwu | 2021-04-25 00:59:37 +01:00 |  | 
			
				
					|  | b91e97984f | bunch of glitchy graphics stuff idk | 2021-04-24 02:06:03 +01:00 |  | 
			
				
					| 
							
							
								 Novvator | 71a3b48a78 | doors now close when the player dies, changes in main to make it work | 2021-04-21 16:42:11 +01:00 |  | 
			
				
					|  | 3a2296e1bf | remove trap from opening courtyard and add floor | 2021-04-16 20:42:10 +01:00 |  |