revival/game/Assets/Scenes
Cat Flynn 763bd202c4 Merge branch 'feature/blink-rework' into 'main'
sorted environment node into prefabs

See merge request kernel-panic/revival!82
2021-05-10 19:25:52 +00:00
..
Boost Rooms adjust some prefabs 2021-05-10 12:55:00 +01:00
ChainPlatforms implement falling platform chain 2021-03-24 16:54:34 +00:00
DevLevel Merge branch 'Feature/TrimSheet' into 'main' 2021-03-02 21:07:43 +00:00
Environment lighting experiments 2021-04-28 00:50:24 +01:00
FreezeSequence make freeze 3 playable without boost 2021-04-16 15:00:37 +01:00
Main test build lighting 2021-05-10 11:23:54 +01:00
BezierPaths.unity add spline walkway prefab 2021-03-12 15:38:23 +00:00
BezierPaths.unity.meta add spline walkway prefab 2021-03-12 15:38:23 +00:00
Boost Rooms.meta integrate boost level design 2021-04-15 14:44:06 +01:00
Boot.unity added graphics adjustment 2021-03-08 16:26:33 +00:00
Boot.unity.meta gameflow 2021-02-12 09:32:10 +00:00
ChainPlatforms.meta implement falling platform chain 2021-03-24 16:54:34 +00:00
ChainPlatforms.unity implement falling platform chain 2021-03-24 16:54:34 +00:00
ChainPlatforms.unity.meta implement falling platform chain 2021-03-24 16:54:34 +00:00
Checkpoints.unity add safe and kill planes 2021-03-04 16:55:29 +00:00
Checkpoints.unity.meta Added a safezone that reports the position of the player whenever they are within the area. 2021-02-15 09:44:04 +00:00
Credits.unity gameflow 2021-02-12 09:32:10 +00:00
Credits.unity.meta gameflow 2021-02-12 09:32:10 +00:00
DevLevel.meta Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc 2021-02-24 15:21:44 +00:00
DevLevel.unity Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
DevLevel.unity.meta Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
Dialogue.unity add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Dialogue.unity.meta replicate main scene setup in dialogue dev scene 2021-02-23 09:58:49 +00:00
Environment.meta camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
FinalLevel.unity added prefab of the final level 2021-05-09 13:56:25 +01:00
FinalLevel.unity.meta wip 2021-04-27 21:31:20 +01:00
Flow.unity boot flow stuff 2021-03-05 18:40:20 +00:00
Flow.unity.meta gameflow 2021-02-12 09:32:10 +00:00
FreezeSequence.meta finalized the freeze levels and made a small change to the RollingBoulder 2021-04-15 20:31:09 +01:00
Main.meta Trim 2 assets, with materials and lighting changes 2021-04-27 13:02:36 +01:00
Main.unity sorted environment node into prefabs 2021-05-10 17:16:56 +01:00
Main.unity.meta basic player controller and input handling 2021-01-27 11:27:56 +00:00
MainMenu.unity beta time babey 2021-03-25 12:20:32 +00:00
MainMenu.unity.meta gameflow 2021-02-12 09:32:10 +00:00
PressurePlate.unity use events to link plate and door 2021-04-15 15:11:02 +01:00
PressurePlate.unity.meta added PressurePlate test scene 2021-04-15 00:43:20 +01:00
SampleScene.unity initial commit 2021-01-25 19:44:17 +00:00
SampleScene.unity.meta initial commit 2021-01-25 19:44:17 +00:00
SampleSceneLightingSettings.lighting initial commit 2021-01-25 19:44:17 +00:00
SampleSceneLightingSettings.lighting.meta initial commit 2021-01-25 19:44:17 +00:00