Programmer-DField
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5473a5fc10
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Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction.
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2021-03-15 10:03:20 +00:00 |
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LojZa33
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723ab5d894
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Rotating orb artefact [freeze]
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2021-03-14 19:53:48 +01:00 |
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Novvator
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873c0908ef
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power freeze now works + UI indicator
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2021-03-13 02:01:20 +00:00 |
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Programmer-DField
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29ec4cf76c
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Testing radius of lower rig.
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2021-03-12 23:07:54 +00:00 |
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b8a2e67a33
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platform-specific input prompt above nearby artefacts
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2021-03-12 18:29:36 +00:00 |
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9baddf74a1
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remove extraneous debug logs
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2021-03-12 17:46:01 +00:00 |
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a9dfbbc99d
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Merge branch 'main' into ArrowWall
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2021-03-12 17:41:34 +00:00 |
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3c4f28844f
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basic world space artefact interaction prompt
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2021-03-12 17:15:27 +00:00 |
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Programmer-DField
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9f3ec84ad8
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Changed the height of the middle rig on the follow cam. This is now closer to player shoulder height. Also lowered the radius of the middle rig so it is now closer to the player. Added a small amount of look ahead time and smoothness (This will need to be configured more once the actual player model is in place). THis setting turn the camera toward the direction the player is moving (Cinder mentioned this in an earlier meeting).
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2021-03-12 16:39:27 +00:00 |
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Programmer-DField
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8a81d12da5
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Moved the follow target to be inline with the player model's shoulders.
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2021-03-12 16:25:36 +00:00 |
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Programmer-DField
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7c56c0defa
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Changes made as suggested in code review (part2)
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2021-03-12 15:58:18 +00:00 |
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6baf92ea9a
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add spline walkway prefab
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2021-03-12 15:38:23 +00:00 |
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513b0a1eb3
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import pathcreator
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2021-03-12 14:33:05 +00:00 |
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Programmer-DField
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baad3163e6
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Made changes as per code review.
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2021-03-12 11:52:56 +00:00 |
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ba3d232088
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made button bois pretty
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2021-03-12 00:39:08 +00:00 |
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8e62127c71
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added new whooshes
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2021-03-12 00:18:10 +00:00 |
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e1b5fc214a
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Merge branch 'main' into feature/dialogue-inject-prompts
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2021-03-11 20:44:31 +00:00 |
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7d5c493bcd
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inject input prompt sprites into dialogue
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2021-03-11 20:25:16 +00:00 |
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bdd9fc2e39
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buttons
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2021-03-11 20:23:20 +00:00 |
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ecd6bab441
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juiced artefact unlock screen
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2021-03-11 19:34:32 +00:00 |
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6538706e4a
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bad rider >:l
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2021-03-11 16:01:21 +00:00 |
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599ff42a13
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fixed main menu
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2021-03-11 15:51:09 +00:00 |
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720d3cc325
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artefact preview
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2021-03-11 15:50:19 +00:00 |
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4883623740
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made artefact preview work
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2021-03-11 13:31:35 +00:00 |
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43f5a68d45
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artefact ui overhaul
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2021-03-11 13:12:19 +00:00 |
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a76d00efa9
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fixed scaling issues
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2021-03-11 12:15:05 +00:00 |
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a28207bbcd
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added fade boi
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2021-03-11 12:02:34 +00:00 |
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9c4a16ec55
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dialogue juice
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2021-03-11 11:48:17 +00:00 |
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d5de30107f
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reset falling floor trap position on player respawn
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2021-03-10 18:26:33 +00:00 |
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762bbf6486
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wip
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2021-03-10 17:41:09 +00:00 |
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4c689e0561
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minor bugfixes
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2021-03-09 14:24:31 +00:00 |
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30df2a4b71
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branding™️
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2021-03-08 17:34:51 +00:00 |
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da08bdd574
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oopsie
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2021-03-08 17:19:14 +00:00 |
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faa05ad1a8
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final pretties
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2021-03-08 17:18:43 +00:00 |
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24be02e384
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made stuff look good
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2021-03-08 17:05:33 +00:00 |
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aa9526268c
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
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1d06cf5fb4
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
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Novvator
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660569601d
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first implementation of freeze
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2021-03-08 14:16:20 +00:00 |
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50685f7d43
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merged main properly
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2021-03-05 19:33:23 +00:00 |
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c86d67031d
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Merge branch 'main' into feature/audio-integration
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2021-03-05 19:23:42 +00:00 |
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563f1f0cbf
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boot flow stuff
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2021-03-05 18:40:20 +00:00 |
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34352d95ab
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added audio stuffs
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2021-03-05 18:22:18 +00:00 |
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dd98fd5c40
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speed up walk anim
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2021-03-05 18:08:55 +00:00 |
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6e8f8c313f
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update player in main scene
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2021-03-05 18:06:37 +00:00 |
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4d971c8170
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Merge branch 'main' into Animation_IdletoWalkLocoMotion
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2021-03-05 18:01:07 +00:00 |
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143b3c2a7e
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update player prefab
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2021-03-05 18:00:50 +00:00 |
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dba218cc7e
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delete script
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2021-03-05 17:50:10 +00:00 |
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LojZa33
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e81cab42e0
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no message
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2021-03-05 18:44:27 +01:00 |
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4ca7a5b91b
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Merge branch 'main' into feature/audio-integration
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2021-03-05 17:19:17 +00:00 |
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de3cfe7449
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tweaked VO settings
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2021-03-05 17:17:58 +00:00 |
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