Commit Graph

192 Commits

Author SHA1 Message Date
cyndrdev b57ee3dcb1 applied changes to prefabs 2021-03-15 16:35:38 +00:00
Cinder Foster-Smith 9cedec4d74 Merge branch 'feature/path-spline' into 'main'
Feature/path spline

Closes #44

See merge request kernel-panic/revival!45
2021-03-15 16:13:41 +00:00
Programmer-DField a07f31fbf2 Final check over before merge request. 2021-03-15 12:56:45 +00:00
Programmer-DField b724107be4 Added the cursor script to the camera prefab. One problem is that the cursor needs to be visible and contained to the window in the artifiact screen. Will catch up with Cinder about this. 2021-03-15 12:52:43 +00:00
Programmer-DField 148f153ea5 Added a script to the scene that both hides and locks the cursor. You can now operatee the camera without this being seen on screen. 2021-03-15 12:27:02 +00:00
Programmer-DField d299976da2 More fine tuning of the rigs. Enabled the Y-axis recentering. 2021-03-15 12:15:55 +00:00
Programmer-DField 65d46f7f18 Adjusted height of rigs to give a better view ahead, above, and below. 2021-03-15 12:06:53 +00:00
Programmer-DField 59d5f6b53c Made changes to the collision for the camera. In a tight area the camera will now move toward the player. 2021-03-15 11:28:46 +00:00
Programmer-DField ab8999b105 Fine tuned look ahead smoothing. 2021-03-15 11:19:42 +00:00
Programmer-DField 5473a5fc10 Added look ahead to each rig. Top, middle and bottom. The camera now pans towards direction of travel without having any input in the look direction. 2021-03-15 10:03:20 +00:00
Programmer-DField 29ec4cf76c Testing radius of lower rig. 2021-03-12 23:07:54 +00:00
Cat Flynn a9dfbbc99d Merge branch 'main' into ArrowWall 2021-03-12 17:41:34 +00:00
Programmer-DField 9f3ec84ad8 Changed the height of the middle rig on the follow cam. This is now closer to player shoulder height. Also lowered the radius of the middle rig so it is now closer to the player. Added a small amount of look ahead time and smoothness (This will need to be configured more once the actual player model is in place). THis setting turn the camera toward the direction the player is moving (Cinder mentioned this in an earlier meeting). 2021-03-12 16:39:27 +00:00
Programmer-DField 8a81d12da5 Moved the follow target to be inline with the player model's shoulders. 2021-03-12 16:25:36 +00:00
Programmer-DField 7c56c0defa Changes made as suggested in code review (part2) 2021-03-12 15:58:18 +00:00
Cat Flynn 6baf92ea9a add spline walkway prefab 2021-03-12 15:38:23 +00:00
cyndrdev ba3d232088 made button bois pretty 2021-03-12 00:39:08 +00:00
cyndrdev 8e62127c71 added new whooshes 2021-03-12 00:18:10 +00:00
cyndrdev ecd6bab441 juiced artefact unlock screen 2021-03-11 19:34:32 +00:00
cyndrdev 599ff42a13 fixed main menu 2021-03-11 15:51:09 +00:00
cyndrdev 720d3cc325 artefact preview 2021-03-11 15:50:19 +00:00
cyndrdev 4883623740 made artefact preview work 2021-03-11 13:31:35 +00:00
cyndrdev 43f5a68d45 artefact ui overhaul 2021-03-11 13:12:19 +00:00
cyndrdev a76d00efa9 fixed scaling issues 2021-03-11 12:15:05 +00:00
cyndrdev a28207bbcd added fade boi 2021-03-11 12:02:34 +00:00
cyndrdev 9c4a16ec55 dialogue juice 2021-03-11 11:48:17 +00:00
Cat Flynn d5de30107f reset falling floor trap position on player respawn 2021-03-10 18:26:33 +00:00
Cat Flynn 762bbf6486 wip 2021-03-10 17:41:09 +00:00
cyndrdev 30df2a4b71 branding™️ 2021-03-08 17:34:51 +00:00
cyndrdev da08bdd574 oopsie 2021-03-08 17:19:14 +00:00
cyndrdev faa05ad1a8 final pretties 2021-03-08 17:18:43 +00:00
cyndrdev 24be02e384 made stuff look good 2021-03-08 17:05:33 +00:00
cyndrdev aa9526268c added graphics adjustment 2021-03-08 16:26:33 +00:00
cyndrdev 1d06cf5fb4 backend for playerpref audio 2021-03-08 15:13:19 +00:00
cyndrdev 50685f7d43 merged main properly 2021-03-05 19:33:23 +00:00
cyndrdev c86d67031d Merge branch 'main' into feature/audio-integration 2021-03-05 19:23:42 +00:00
cyndrdev 563f1f0cbf boot flow stuff 2021-03-05 18:40:20 +00:00
cyndrdev 34352d95ab added audio stuffs 2021-03-05 18:22:18 +00:00
Cat Flynn dd98fd5c40 speed up walk anim 2021-03-05 18:08:55 +00:00
Cat Flynn 6e8f8c313f update player in main scene 2021-03-05 18:06:37 +00:00
Cat Flynn ec8648b67c Merge branch 'main' into feature/falling-floor-trap-integration 2021-03-05 16:36:03 +00:00
Cat Flynn 43a01934bc update trap prefab 2021-03-05 16:32:21 +00:00
Cat Flynn e016e2b122 clean up trap floor prefab 2021-03-05 16:24:50 +00:00
Cinder Foster-Smith 154d809540 Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration

Closes #56

See merge request kernel-panic/revival!32
2021-03-05 15:48:36 +00:00
Cat Flynn 687762b59e Merge branch 'feature/menus' into 'main'
Feature/menus

See merge request kernel-panic/revival!31
2021-03-05 15:45:02 +00:00
Cat Flynn afdf5ce87b Merge branch 'main' into feature/audio-integration 2021-03-05 15:39:03 +00:00
Cat Flynn f5262cda2c implement vo lines via programmer instrument lol 2021-03-05 15:34:52 +00:00
cyndrdev a5b2f863fe finalised main menu 2021-03-05 15:29:20 +00:00
cyndrdev 69e68e4879 Merge branch 'main' into feature/menus 2021-03-05 14:16:58 +00:00
Cat Flynn 1aee232cb6 artefact registration, register event listeners after awake event 2021-03-05 13:26:15 +00:00
Programmer-DField 1a47208d3f Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position. 2021-03-04 23:31:22 +00:00
Cat Flynn 427ca62821 place artefacts and add dialogue triggers 2021-03-04 18:53:12 +00:00
Cat Flynn fe1e69fa94 add safe and kill planes 2021-03-04 16:55:29 +00:00
CharlieTinley 45ec2145ef minor bug fixes 2021-03-03 21:36:35 +00:00
Cat Flynn e772598beb add level geometry to main scene 2021-03-03 20:29:55 +00:00
Novvator faf6c30b3e small fixes 2021-03-03 16:45:09 +00:00
Cat Flynn 0290806bbc use SO-based references for respawn position and events 2021-03-03 12:53:52 +00:00
Cat Flynn 84c67b7f11 Merge branch 'Feature/TrimSheet' into 'main'
ALPHA LEVEL

See merge request kernel-panic/revival!24
2021-03-02 21:07:43 +00:00
CharlieTinley 88fd38453b Created the ALPHA level with collisions on geometry 2021-03-02 19:33:54 +00:00
cyndrdev ad40b0195e made main use new cameras 2021-03-02 19:06:17 +00:00
Cinder Foster-Smith 83b313dc8d Merge branch 'feature/scripted-dialogue-triggers' into 'main'
add prefab for scripted dialogue trigger zone

See merge request kernel-panic/revival!20
2021-03-02 18:37:56 +00:00
Cat Flynn bdbbaa32a8 trigger dialogue after artefact ui is dismissed 2021-03-02 18:27:56 +00:00
Cat Flynn 0281749075 Merge branch 'main' into artefactUI 2021-03-02 18:20:23 +00:00
Novvator e79053ebb5 bug fix in InputSettings UpdateMode 2021-03-02 17:50:27 +00:00
Novvator af34631ed8 artefactUI now works 2021-03-02 16:33:31 +00:00
Cat Flynn cc28ee3c2f add prefab for scripted dialogue trigger zone 2021-03-02 13:24:18 +00:00
Novvator 81ef58415a artefactUI test 2021-03-01 18:09:21 +00:00
cyndrdev f2cf6256c1 menu WIP 2021-03-01 17:57:41 +00:00
Cat Flynn baf850d5f8 Merge branch 'Feature/TrimSheet' into 'main'
Added the trim sheet to Engine with its meshes, Set up some basic lighting...

See merge request kernel-panic/revival!16
2021-03-01 17:54:13 +00:00
Cat Flynn 14a4d3c1b8 Merge branch 'main' into feature/artefact-dialogue 2021-03-01 16:18:24 +00:00
CharlieTinley 895fe53fdd Added the trim sheet to Engine wiht its meshes, Set up some basic lighting pass, Built some of the world 2021-02-26 18:40:13 +00:00
Cat Flynn 51f32cc70f Merge branch 'main' into artefact_inheritance 2021-02-26 17:17:42 +00:00
Novvator a8d79c2b10 Changes in Artefact inheritance 2021-02-25 20:12:08 +00:00
Novvator 7e06b98577 Added Artefact inheritance
PowerArtefacts now can unlock PlayerPowers
2021-02-25 14:21:35 +00:00
CharlieTinley cbb5825c20 Added SpikePit trap with the associated textures. Also did a small lighting change: added fog, some post processing effects etc 2021-02-24 15:21:44 +00:00
Cat Flynn e47f04fb79 trigger dialogue on artefact pickup 2021-02-23 13:05:42 +00:00
Cat Flynn c66bf6f1f1 replicate main scene setup in dialogue dev scene 2021-02-23 09:58:49 +00:00
Cinder Foster-Smith 8a96a44a64 Merge branch 'feature/dialogue-frontend' into 'main'
Feature/dialogue frontend

See merge request kernel-panic/revival!10
2021-02-22 17:13:47 +00:00
cyndrdev 6f8ed8ee6d power tweaks, scene & prefab fixes 2021-02-22 17:11:15 +00:00
Cat Flynn 5d79c1b637 begin dialogue frontend implementation, placeholder dialogue ui 2021-02-19 16:33:02 +00:00
Cat Flynn 618dab1052 Merge branch 'main' into Checkpoints 2021-02-15 18:58:35 +00:00
Cinder Foster-Smith 96860632ff Feature/character controller 2021-02-15 18:09:32 +00:00
Programmer-DField 079fa914a2 Updated animations. Disabled player controller during death. Generally cleaned code. 2021-02-15 16:23:29 +00:00
Programmer-DField adb0c9e673 Added the Respawn Manager which allows for the use of multiple safe zones. Cleeaned up the code and made more efficient. 2021-02-15 13:14:42 +00:00
Programmer-DField 3b9e31a4b3 Added a safezone that reports the position of the player whenever they are within the area.
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.

Added scripts for safezone and deathzone.

Added some make do animations and animators.

Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
Cat Flynn 4424659082 Merge branch 'main' into feature/flow 2021-02-12 10:36:41 +00:00
cyndrdev d62f3a7b6b debug text visibility 2021-02-12 09:35:59 +00:00
cyndrdev a4906a35d4 gameflow 2021-02-12 09:32:10 +00:00
CharlieTinley e790ef7493 Created small block out of the level for the programmers to test the mechanics 2021-02-09 15:48:42 +00:00
cyndrdev 7fefaae405 basic camera controller 2021-01-27 12:06:17 +00:00
cyndrdev ab7cd608cb basic player controller and input handling 2021-01-27 11:27:56 +00:00
Cat Flynn bd5bc825d3 initial commit 2021-01-25 19:44:17 +00:00