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da08bdd574
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oopsie
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2021-03-08 17:19:14 +00:00 |
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faa05ad1a8
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final pretties
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2021-03-08 17:18:43 +00:00 |
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24be02e384
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made stuff look good
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2021-03-08 17:05:33 +00:00 |
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aa9526268c
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added graphics adjustment
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2021-03-08 16:26:33 +00:00 |
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1d06cf5fb4
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backend for playerpref audio
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2021-03-08 15:13:19 +00:00 |
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Novvator
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660569601d
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first implementation of freeze
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2021-03-08 14:16:20 +00:00 |
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2b3a950208
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add readme
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2021-03-05 22:54:47 +00:00 |
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08c1efb0ae
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Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration
See merge request kernel-panic/revival!36
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2021-03-05 19:47:45 +00:00 |
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50685f7d43
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merged main properly
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2021-03-05 19:33:23 +00:00 |
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c86d67031d
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Merge branch 'main' into feature/audio-integration
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2021-03-05 19:23:42 +00:00 |
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563f1f0cbf
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boot flow stuff
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2021-03-05 18:40:20 +00:00 |
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9cfa17fb1e
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Merge branch 'Animation_IdletoWalkLocoMotion' into 'main'
Animation idleto walk loco motion
See merge request kernel-panic/revival!35
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2021-03-05 18:23:40 +00:00 |
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34352d95ab
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added audio stuffs
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2021-03-05 18:22:18 +00:00 |
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dd98fd5c40
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speed up walk anim
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2021-03-05 18:08:55 +00:00 |
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6e8f8c313f
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update player in main scene
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2021-03-05 18:06:37 +00:00 |
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4d971c8170
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Merge branch 'main' into Animation_IdletoWalkLocoMotion
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2021-03-05 18:01:07 +00:00 |
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143b3c2a7e
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update player prefab
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2021-03-05 18:00:50 +00:00 |
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dba218cc7e
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delete script
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2021-03-05 17:50:10 +00:00 |
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LojZa33
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e81cab42e0
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no message
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2021-03-05 18:44:27 +01:00 |
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4ca7a5b91b
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Merge branch 'main' into feature/audio-integration
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2021-03-05 17:19:17 +00:00 |
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de3cfe7449
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tweaked VO settings
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2021-03-05 17:17:58 +00:00 |
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f628ac8aa1
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Merge branch 'feature/falling-floor-trap-integration' into 'main'
falling floor traps integration
Closes #66
See merge request kernel-panic/revival!33
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2021-03-05 16:59:29 +00:00 |
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ec8648b67c
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Merge branch 'main' into feature/falling-floor-trap-integration
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2021-03-05 16:36:03 +00:00 |
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43a01934bc
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update trap prefab
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2021-03-05 16:32:21 +00:00 |
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e016e2b122
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clean up trap floor prefab
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2021-03-05 16:24:50 +00:00 |
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154d809540
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Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration
Closes #56
See merge request kernel-panic/revival!32
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2021-03-05 15:48:36 +00:00 |
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687762b59e
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Merge branch 'feature/menus' into 'main'
Feature/menus
See merge request kernel-panic/revival!31
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2021-03-05 15:45:02 +00:00 |
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afdf5ce87b
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Merge branch 'main' into feature/audio-integration
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2021-03-05 15:39:03 +00:00 |
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f5262cda2c
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implement vo lines via programmer instrument lol
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2021-03-05 15:34:52 +00:00 |
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f31bea874a
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Merge branch 'bug/artefact-interaction' into 'main'
Bug/artefact interaction
Closes #65
See merge request kernel-panic/revival!30
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2021-03-05 15:34:08 +00:00 |
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a5b2f863fe
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finalised main menu
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2021-03-05 15:29:20 +00:00 |
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69e68e4879
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Merge branch 'main' into feature/menus
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2021-03-05 14:16:58 +00:00 |
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87e5249578
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tried to fix FMOD dialogue issue
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2021-03-05 14:11:16 +00:00 |
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6a1a99d59b
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Merge branch 'main' into feature/audio-integration
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2021-03-05 13:42:27 +00:00 |
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377a13fb4c
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meta shenanigans
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2021-03-05 13:42:06 +00:00 |
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f20fe247a7
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added VO FMOD events
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2021-03-05 13:34:45 +00:00 |
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6100035289
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banks weren't tracked?
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2021-03-05 13:26:45 +00:00 |
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1aee232cb6
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artefact registration, register event listeners after awake event
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2021-03-05 13:26:15 +00:00 |
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b164558076
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added temporary VO lines
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2021-03-05 13:02:07 +00:00 |
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b64e4e30af
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update fmod meta file apparently
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2021-03-05 12:52:40 +00:00 |
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1978a691d1
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development build on ci
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2021-03-05 12:52:28 +00:00 |
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27e512a780
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delete unused script
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2021-03-05 12:49:44 +00:00 |
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5e63fc8154
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Merge branch 'Traps' into 'main'
Traps
See merge request kernel-panic/revival!19
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2021-03-05 12:17:25 +00:00 |
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98a9003556
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Merge branch 'main' into Traps
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2021-03-05 12:06:35 +00:00 |
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ba60e1e567
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Merge branch 'Feature/alpha-level-design' into 'main'
Feature/alpha level design
Closes #54
See merge request kernel-panic/revival!27
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2021-03-05 12:00:22 +00:00 |
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a2003fa4a0
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Merge branch 'main' into Anims_Idle+Walk
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2021-03-05 11:32:43 +00:00 |
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Programmer-DField
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1a47208d3f
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Added the Arrow wall functionality. The arrow will fire in a specified direction at a specified speed. The arrow will destory itself on contact with the player immediately and after a specified time when colliding with any other game object (to give the effect the arrow is stuck in the wall). If the arrow collides with the player they will die, and be respawned at the last safe position.
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2021-03-04 23:31:22 +00:00 |
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LojZa33
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e0a80e3103
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Animations Idle Walk(to be fixed)
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2021-03-04 23:11:28 +01:00 |
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427ca62821
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place artefacts and add dialogue triggers
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2021-03-04 18:53:12 +00:00 |
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fe1e69fa94
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add safe and kill planes
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2021-03-04 16:55:29 +00:00 |
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