Cat Flynn
|
122d0e1ff3
|
implement falling platform chain
|
2021-03-24 16:54:34 +00:00 |
cyndrdev
|
1611962ae9
|
messy messy merge >n<
|
2021-03-24 12:45:19 +00:00 |
Cat Flynn
|
91be3b97b9
|
redesign arrow wall trap objects
|
2021-03-18 17:25:34 +00:00 |
Cat Flynn
|
9037fd264c
|
animation and audio event on falling platforms
|
2021-03-17 18:31:33 +00:00 |
Cat Flynn
|
292ca65bb2
|
respawn fallaway floor after a few seconds in the safe zone
|
2021-03-17 18:04:31 +00:00 |
Cat Flynn
|
a9dfbbc99d
|
Merge branch 'main' into ArrowWall
|
2021-03-12 17:41:34 +00:00 |
Programmer-DField
|
baad3163e6
|
Made changes as per code review.
|
2021-03-12 11:52:56 +00:00 |
Cat Flynn
|
d5de30107f
|
reset falling floor trap position on player respawn
|
2021-03-10 18:26:33 +00:00 |
Cat Flynn
|
762bbf6486
|
wip
|
2021-03-10 17:41:09 +00:00 |
Cat Flynn
|
43a01934bc
|
update trap prefab
|
2021-03-05 16:32:21 +00:00 |
Cat Flynn
|
e016e2b122
|
clean up trap floor prefab
|
2021-03-05 16:24:50 +00:00 |
Programmer-DField
|
3ef56e2bc1
|
Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
|
2021-02-26 14:50:30 +00:00 |