Commit Graph

29 Commits

Author SHA1 Message Date
Cat Flynn 2e2eb5938b bunch of final level design 2021-05-17 23:37:20 +01:00
Cat Flynn 9db0e8eb0a add fog, wip last freeze design 2021-05-16 03:42:18 +01:00
cyndrdev d63041776a added fog to boost levels 2021-05-15 20:40:00 +01:00
cyndrdev 4ee38172ed fog innit 2021-05-15 20:24:17 +01:00
cyndrdev 25fbf3ec1a minor fixes 2021-05-14 19:22:37 +01:00
cyndrdev 8cc9313238 reworked entrance 2021-05-13 17:18:56 +01:00
Cat Flynn cbe71cdcea add jetpack 2021-05-11 01:48:24 +01:00
Cat Flynn 3302a9adb0 Merge branch 'main' into feature/level-design 2021-05-10 15:12:45 +01:00
Cat Flynn ca454bb258 complete boost level sequence 2021-05-01 02:01:57 +01:00
Cat Flynn 94d6c95998 wip 2021-04-28 21:37:39 +01:00
Cat Flynn ac6bf175d1 Merge branch 'main' into feature/arrow-flurry-audio 2021-04-28 14:43:47 +01:00
Cat Flynn 780df95b8a lighting experiments 2021-04-28 00:50:24 +01:00
Cat Flynn 7b581796af Merge branch 'main' into feature/level-design 2021-04-27 21:16:49 +01:00
Cat Flynn ae4a3d5535 fix broken materials 2021-04-27 21:15:38 +01:00
Cat Flynn 8eb20a6fe8 more material fixing 2021-04-27 21:08:01 +01:00
Cat Flynn 913c4d2231 import baz and disable dir lights in freeze rooms 2021-04-27 03:39:14 +01:00
Cat Flynn 4fdeabc7f0 buncha level design, prefabs and stuff 2021-04-27 00:57:07 +01:00
Cat Flynn 3fc21c21a0 import arrow flurry 2021-04-26 20:33:57 +01:00
Cat Flynn 9c8ff85cf1 bunch of glitchy stuff, temple prefab 2021-04-25 23:44:43 +01:00
Cat Flynn 3344196f49 camera pass and start temple prefab 2021-04-25 05:16:35 +01:00
Cat Flynn b192263344 add vertex floatiness uwu 2021-04-25 00:59:37 +01:00
Cat Flynn b91e97984f bunch of glitchy graphics stuff idk 2021-04-24 02:06:03 +01:00
Cat Flynn 120e7574d0 add gloves lol 2021-04-16 19:31:49 +01:00
Programmer-DField 0e6d9f2a8b See below 2021-03-01 18:10:11 +00:00
Programmer-DField 2773c3f954 Continued work on getting the respawn system working, merge has broken functionality. 2021-02-26 15:02:33 +00:00
Programmer-DField 3ef56e2bc1 Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome. 2021-02-26 14:50:30 +00:00
Programmer-DField 3b9e31a4b3 Added a safezone that reports the position of the player whenever they are within the area.
Added a deathzone that plays a death animation on trigger, fades the screen, respawns the player at the last known safe position and the fades the screen back in.

Added scripts for safezone and deathzone.

Added some make do animations and animators.

Added some materials for testing purposes.
2021-02-15 09:44:04 +00:00
cyndrdev ab7cd608cb basic player controller and input handling 2021-01-27 11:27:56 +00:00
Cat Flynn bd5bc825d3 initial commit 2021-01-25 19:44:17 +00:00