|  | f74ae1d263 | Make pickups pooled | 2025-02-16 22:29:37 +00:00 |  | 
			
				
					|  | c133ccd1e9 | Constrain VampireCharacter actors to XY axis in Character Movement Component | 2025-02-15 00:30:46 +00:00 |  | 
			
				
					|  | bd510f297c | Add Garlic specific weapon upgrades | 2025-02-15 00:26:40 +00:00 |  | 
			
				
					|  | 9f7d2bf4c7 | Make UpgradeWeapon overrideable for child classes | 2025-02-15 00:26:17 +00:00 |  | 
			
				
					|  | 55ec2cbfda | Make transform calculations only calculate if enemy is loaded | 2025-02-15 00:25:29 +00:00 |  | 
			
				
					|  | bd01f3312d | Make HealthComponent VisibleAnywhere | 2025-02-15 00:23:55 +00:00 |  | 
			
				
					|  | f3c2da70d0 | Constrain garlic pushback to XY axis | 2025-02-15 00:22:44 +00:00 |  | 
			
				
					|  | 70f474c5ee | Smoothly rotate the mesh in the direction they are moving | 2025-02-10 20:36:44 +00:00 |  | 
			
				
					|  | 5289b0c765 | Update LevelUpWidget with new font | 2025-02-08 15:53:37 +00:00 |  | 
			
				
					|  | 118fc73e07 | Update UpgradeButtonTemplate with new font | 2025-02-08 15:53:28 +00:00 |  | 
			
				
					|  | d6292222b6 | Update HUDWidget with new font | 2025-02-08 15:53:16 +00:00 |  | 
			
				
					|  | efa982d325 | Add TurretRoad font | 2025-02-08 15:53:03 +00:00 |  | 
			
				
					|  | f5345cc4ed | Add gold count to HUDWidget | 2025-02-08 15:36:29 +00:00 |  | 
			
				
					|  | bac9f7c5e7 | Clean up GarlicFireWeaponAction Closes #15 | 2025-02-08 15:21:08 +00:00 |  | 
			
				
					|  | 78355d6bf4 | Select upto three random options on level uop | 2025-02-07 20:32:38 +00:00 |  | 
			
				
					|  | 23d74eddfb | Add new weapon option to level up screen | 2025-02-06 23:51:22 +00:00 |  | 
			
				
					|  | 318297e22c | Update Copyright notice | 2025-02-05 23:12:03 +00:00 |  | 
			
				
					|  | 804597fbff | Add Health and Gold Options to Level Up menu when there are no upgrades left | 2025-02-05 23:05:16 +00:00 |  | 
			
				
					|  | 2d11a5c5bc | Change access level for IncrementHealth | 2025-02-05 23:04:28 +00:00 |  | 
			
				
					|  | 09e71d2a71 | Delete UpgradeLog.htm | 2025-02-04 08:56:09 +01:00 |  | 
			
				
					|  | 1a10ab6dad | Update README.md | 2025-02-04 08:51:43 +01:00 |  | 
			
				
					|  | a31e00c6e4 | Force set the hight of the pickup when spawned | 2025-02-03 20:26:26 +00:00 |  | 
			
				
					|  | 7611c87e21 | Reset Health on retrieval from poo | 2025-02-03 20:26:12 +00:00 |  | 
			
				
					|  | 390b50547b | Clean up base weapon class | 2025-02-03 20:15:22 +00:00 |  | 
			
				
					|  | 547c3d340d | Add Garlic Weapon test upgrading | 2025-02-03 20:12:58 +00:00 |  | 
			
				
					|  | 0cad5ad897 | Add base weapon upgrading | 2025-02-03 18:53:08 +00:00 |  | 
			
				
					|  | c9d10f86a4 | Add proof of concept upgrade screen This is currently not functional and there is a lot of work still to do
but I want this saved somewhere other than my pc | 2025-02-03 02:29:01 +00:00 |  | 
			
				
					|  | 773338e912 | Implement basic Level Up UI | 2025-01-25 20:55:35 +00:00 |  | 
			
				
					|  | 6340639844 | Update .gitignore | 2025-01-25 18:47:37 +00:00 |  | 
			
				
					|  | 9c6c4e322a | Add Basic Pause Menue | 2025-01-25 18:46:56 +00:00 |  | 
			
				
					|  | 4294658f41 | Add Pause Action | 2025-01-24 22:35:15 +00:00 |  | 
			
				
					|  | a00f453b87 | Remove unneccessary spawnparams | 2025-01-24 21:59:03 +00:00 |  | 
			
				
					|  | 58d4a57226 | Make Enemys Pooled | 2025-01-24 21:51:08 +00:00 |  | 
			
				
					|  | 741a41ddfa | Make projectiles pooled and use DataAssets | 2025-01-13 20:57:08 +00:00 |  | 
			
				
					|  | 9436d16875 | Set timeline start point OnOverlap | 2024-11-25 02:38:50 +00:00 |  | 
			
				
					|  | 3642b9418b | Make SphereComponent a UPROPERTY | 2024-11-25 02:36:39 +00:00 |  | 
			
				
					|  | 3e14d6f6e3 | Simplify moving to player character | 2024-11-25 02:13:47 +00:00 |  | 
			
				
					|  | e07abfbcfc | Get Previous Movement Direction using Inputable interface | 2024-11-22 00:29:50 +00:00 |  | 
			
				
					|  | dc5e4bb3a2 | Move WeaponInventoryComponent to base character class | 2024-11-22 00:22:21 +00:00 |  | 
			
				
					|  | eae0dbb802 | Update Player blueprints | 2024-11-22 00:19:22 +00:00 |  | 
			
				
					|  | a08696819d | Handle inputs using Inputable interface | 2024-11-22 00:19:03 +00:00 |  | 
			
				
					|  | 09d795600c | Projectile Weapon OnBeginOverlap refactor | 2024-11-18 02:37:53 +00:00 |  | 
			
				
					|  | e55d62ff05 | Remove some casts | 2024-11-18 02:23:30 +00:00 |  | 
			
				
					|  | e694e647b0 | VampirePlayerController cleanup | 2024-11-17 21:47:10 +00:00 |  | 
			
				
					|  | 929c4fa0f3 | Clear timer in OnUnPossess | 2024-11-17 21:45:29 +00:00 |  | 
			
				
					|  | a13cad7320 | Move timer binding to code timer | 2024-11-17 21:43:49 +00:00 |  | 
			
				
					|  | 366dbbfda8 | Move updates from Bindings to Events | 2024-11-17 20:02:59 +00:00 |  | 
			
				
					|  | 4386f0e383 | Bind updating of EXPBar in code | 2024-11-16 02:23:41 +00:00 |  | 
			
				
					|  | 0c90ade615 | Move Widget from PlayerCharacter to PlayerController | 2024-11-16 02:22:14 +00:00 |  | 
			
				
					|  | 6106a2dae6 | Update EXPComponent delegate usage | 2024-11-16 02:19:24 +00:00 |  |