Commit Graph

  • 4c584372cc Clean up OnDeath function main baz 2025-02-16 22:30:35 +00:00
  • f74ae1d263 Make pickups pooled baz 2025-02-16 22:29:37 +00:00
  • c133ccd1e9 Constrain VampireCharacter actors to XY axis in Character Movement Component baz 2025-02-15 00:30:46 +00:00
  • bd510f297c Add Garlic specific weapon upgrades baz 2025-02-15 00:26:40 +00:00
  • 9f7d2bf4c7 Make UpgradeWeapon overrideable for child classes baz 2025-02-15 00:26:02 +00:00
  • 55ec2cbfda Make transform calculations only calculate if enemy is loaded baz 2025-02-15 00:25:29 +00:00
  • bd01f3312d Make HealthComponent VisibleAnywhere baz 2025-02-15 00:23:55 +00:00
  • f3c2da70d0 Constrain garlic pushback to XY axis baz 2025-02-15 00:22:44 +00:00
  • 70f474c5ee Smoothly rotate the mesh in the direction they are moving baz 2025-02-10 20:36:44 +00:00
  • 5289b0c765 Update LevelUpWidget with new font baz 2025-02-08 15:53:37 +00:00
  • 118fc73e07 Update UpgradeButtonTemplate with new font baz 2025-02-08 15:53:28 +00:00
  • d6292222b6 Update HUDWidget with new font baz 2025-02-08 15:53:16 +00:00
  • efa982d325 Add TurretRoad font baz 2025-02-08 15:53:03 +00:00
  • f5345cc4ed Add gold count to HUDWidget baz 2025-02-08 15:36:29 +00:00
  • bac9f7c5e7 Clean up GarlicFireWeaponAction baz 2025-02-08 15:21:08 +00:00
  • 78355d6bf4 Select upto three random options on level uop baz 2025-02-07 20:32:38 +00:00
  • 23d74eddfb Add new weapon option to level up screen baz 2025-02-06 23:51:22 +00:00
  • 318297e22c Update Copyright notice baz 2025-02-05 23:12:03 +00:00
  • 804597fbff Add Health and Gold Options to Level Up menu when there are no upgrades left baz 2025-02-05 23:05:16 +00:00
  • 2d11a5c5bc Change access level for IncrementHealth baz 2025-02-05 23:04:28 +00:00
  • 09e71d2a71 Delete UpgradeLog.htm baz 2025-02-04 08:56:09 +01:00
  • 1a10ab6dad Update README.md baz 2025-02-04 08:51:43 +01:00
  • a31e00c6e4 Force set the hight of the pickup when spawned baz 2025-02-03 20:26:26 +00:00
  • 7611c87e21 Reset Health on retrieval from poo baz 2025-02-03 20:26:12 +00:00
  • 390b50547b Clean up base weapon class baz 2025-02-03 20:15:22 +00:00
  • 547c3d340d Add Garlic Weapon test upgrading baz 2025-02-03 20:12:58 +00:00
  • 0cad5ad897 Add base weapon upgrading baz 2025-02-03 18:53:08 +00:00
  • c9d10f86a4 Add proof of concept upgrade screen baz 2025-02-03 02:29:01 +00:00
  • 773338e912 Implement basic Level Up UI baz 2025-01-25 20:55:35 +00:00
  • 6340639844 Update .gitignore baz 2025-01-25 18:47:37 +00:00
  • 9c6c4e322a Add Basic Pause Menue baz 2025-01-25 18:46:56 +00:00
  • 4294658f41 Add Pause Action baz 2025-01-24 22:35:12 +00:00
  • a00f453b87 Remove unneccessary spawnparams baz 2025-01-24 21:59:03 +00:00
  • 58d4a57226 Make Enemys Pooled baz 2025-01-24 21:51:01 +00:00
  • 741a41ddfa Make projectiles pooled and use DataAssets baz 2025-01-13 20:57:08 +00:00
  • 9436d16875 Set timeline start point OnOverlap baz 2024-11-25 02:38:50 +00:00
  • 3642b9418b Make SphereComponent a UPROPERTY baz 2024-11-25 02:36:39 +00:00
  • 3e14d6f6e3 Simplify moving to player character baz 2024-11-25 02:13:47 +00:00
  • e07abfbcfc Get Previous Movement Direction using Inputable interface baz 2024-11-22 00:29:50 +00:00
  • dc5e4bb3a2 Move WeaponInventoryComponent to base character class baz 2024-11-22 00:22:21 +00:00
  • eae0dbb802 Update Player blueprints baz 2024-11-22 00:19:22 +00:00
  • a08696819d Handle inputs using Inputable interface baz 2024-11-22 00:19:03 +00:00
  • 09d795600c Projectile Weapon OnBeginOverlap refactor baz 2024-11-18 02:37:53 +00:00
  • e55d62ff05 Remove some casts baz 2024-11-18 02:23:30 +00:00
  • e694e647b0 VampirePlayerController cleanup baz 2024-11-17 21:47:10 +00:00
  • 929c4fa0f3 Clear timer in OnUnPossess baz 2024-11-17 21:45:29 +00:00
  • a13cad7320 Move timer binding to code timer baz 2024-11-17 21:43:49 +00:00
  • 366dbbfda8 Move updates from Bindings to Events baz 2024-11-17 20:02:59 +00:00
  • 4386f0e383 Bind updating of EXPBar in code baz 2024-11-16 02:22:41 +00:00
  • 0c90ade615 Move Widget from PlayerCharacter to PlayerController baz 2024-11-16 02:22:14 +00:00
  • 6106a2dae6 Update EXPComponent delegate usage baz 2024-11-16 02:19:24 +00:00
  • dd8cc06e33 Make delegates DYNAMIC_MULTICAST baz 2024-11-16 02:18:36 +00:00
  • 0bdda47b8b Disable outer sphere component visibility baz 2024-11-16 02:17:56 +00:00
  • 3b2301b270 Add include baz 2024-11-16 01:35:26 +00:00
  • 0c688fb86a Bind TakeDamage onto OnTakeAnyDamage baz 2024-11-16 01:35:21 +00:00
  • 18702cea0c Use timeline for updating pickup position baz 2024-11-14 22:49:59 +00:00
  • ee0a537621 Update remaining includes baz 2024-11-14 18:39:20 +00:00
  • 2ae5c4ec74 Update Widgets includes baz 2024-11-13 23:50:42 +00:00
  • 1507846810 Refactor Weapon includes baz 2024-11-13 23:47:47 +00:00
  • 4fa8210707 Update Projectile to use a ProjectileMovementComponent baz 2024-11-13 23:39:08 +00:00
  • fc93e35ef1 Change GarlicWeapon to use a timer per OverlappedEnemy baz 2024-09-05 00:36:44 +01:00
  • c3bbb1ac6e Add Healthbar to player baz 2024-08-28 02:38:31 +01:00
  • b0c46c615b Add Sound Effects to pickups baz 2024-08-25 03:42:55 +01:00
  • 3382a62b71 Add Gold Coin Sprite baz 2024-08-25 03:21:24 +01:00
  • b49d77f298 Add Gem Sprites baz 2024-08-25 03:19:25 +01:00
  • 2959c68ffe Switch VampireAIController to using CrowdFollowingComponent baz 2024-08-25 03:02:07 +01:00
  • f6bbc7e8f0 Add Bat sprite to EnemyCharacter baz 2024-08-23 02:14:20 +01:00
  • c9c1753233 Add PaperFlipbookComponent to VampireCharacter class baz 2024-08-23 02:14:07 +01:00
  • d6f728e376 Add Wild Grass Texture baz 2024-08-23 01:17:52 +01:00
  • 3a729caab0 Add Enemy Batching baz 2024-08-22 22:11:24 +01:00
  • 2ad6b53ab3 Add Kill Counter baz 2024-08-21 01:28:16 +01:00
  • 1bc85f970a Bind EXP Bar value baz 2024-08-20 23:32:48 +01:00
  • 45b2120cb5 Add Leveling to EXPComponent baz 2024-08-20 23:32:24 +01:00
  • 079fba5d8b Create EXP Pickups baz 2024-08-16 02:14:53 +01:00
  • 841880e364 Make EXP Blueprint viewable baz 2024-08-16 02:14:39 +01:00
  • ab8f0a2f32 Add PaperSpriteComponent to APickup baz 2024-08-16 02:14:29 +01:00
  • 707728940a Create basic HUD baz 2024-08-14 00:19:47 +01:00
  • 0d5858f421 Make EnemyCharacters drop EXP Pickup in OnDeath baz 2024-08-02 02:12:41 +01:00
  • 850ebb973e Make gun weapon fire to the corner of the screen rather than diagonally baz 2024-08-02 01:45:48 +01:00
  • 64dc8ec7d1 Switch Projectile weapons to Box Collider instead of Sphere Component baz 2024-08-01 01:53:45 +01:00
  • 410dd9caf7 Add Pentagram Weapon baz 2024-07-31 17:05:54 +01:00
  • bc4dedf177 Add Lightning Ring baz 2024-07-31 16:04:56 +01:00
  • 66a07e621d Add Gun Weapon baz 2024-07-31 15:27:45 +01:00
  • d9dba81c7e Add Knife Weapon baz 2024-07-31 15:04:31 +01:00
  • b8f08e83cc Add Fire Wand Weapon baz 2024-07-31 14:31:29 +01:00
  • b054db1478 Create Projectile Weapon class baz 2024-07-31 14:19:50 +01:00
  • 3f089caa33 Update level baz 2024-07-31 01:59:52 +01:00
  • 316e4049f8 Update Magic Wand properties baz 2024-07-31 01:59:47 +01:00
  • 14d675d929 Add Magic Wand Weapon to player inventory baz 2024-07-31 01:58:18 +01:00
  • 0e81f48630 Add Magic Wand Weapon baz 2024-07-31 01:58:09 +01:00
  • 6ef61f94b5 Move garlic weapon to subfolderr baz 2024-07-31 01:57:52 +01:00
  • 7102040635 Make FireWeaponAction a BlueprintNativeEvent baz 2024-07-22 00:51:27 +01:00
  • 26edffa233 Move Garlic out of PlayerCharacter to GarlicWeapon baz 2024-07-19 01:02:47 +01:00
  • 8e1dd981ce Add Weapon Inventory Component to Player Character baz 2024-07-18 01:40:09 +01:00
  • f25e6366f5 Add Weapon Inventory Component baz 2024-07-18 01:39:58 +01:00
  • d185f032bb Add Weapon class baz 2024-07-18 01:39:49 +01:00
  • 686294ab41 Add parameters to Event Delegates baz 2024-07-18 01:39:27 +01:00
  • addeb47c04 Smooth MoveTo Player baz 2024-07-15 23:41:24 +01:00
  • 7f693b9155 Slow enemies down baz 2024-06-27 21:38:35 +01:00
  • 8d4c4bc0bd Move enemies away from player when taking damage baz 2024-06-27 20:57:43 +01:00