Commit Graph

  • 9ddc4c9ace Add Camera Shake when player is damaged main baz 2025-04-23 23:27:05 +01:00
  • c9c128ba44 Add CameraShake in Player Character on OnDamaged baz 2025-04-23 02:41:29 +01:00
  • b28395bb72 Fix box extents bug baz 2025-04-23 02:34:50 +01:00
  • af5c753c08 Weapon Refactoring baz 2025-04-23 01:13:11 +01:00
  • 293d0ae8b2 Create and Add SwarmAgents to SwarmWeapon baz 2025-04-18 03:05:22 +01:00
  • 5adafd6519 Add base implementation of SwarmWeapon baz 2025-04-17 23:05:44 +01:00
  • dd92863b60 Add Upgrades to Gun Weapon baz 2025-04-16 15:50:27 +01:00
  • a1ed800b60 Add Upgrades to Pentagram baz 2025-04-16 15:04:00 +01:00
  • 488387767b Port Fire Wand to new ProjectileWeapon implementation baz 2025-04-16 14:37:42 +01:00
  • 43dad6b126 Add Upgrades to Magic Wand baz 2025-04-16 14:34:34 +01:00
  • 78ebf0624f Mess with Level Up Screen baz 2025-04-15 22:52:14 +01:00
  • 7497f8edce Add Upgrades to Lightning Ring baz 2025-04-15 22:12:09 +01:00
  • a05a24dc62 Finalise base implementation of the Lightning Ring weapon baz 2025-04-15 21:49:05 +01:00
  • f3f4ad0409 Set Max Level on Fire Wand weapon baz 2025-04-15 21:23:16 +01:00
  • 3d2826087e Add Knife upgrades baz 2025-04-15 21:22:59 +01:00
  • c5435718de Allow for multiple projectiles to be spawned per weapon activation baz 2025-04-15 21:22:50 +01:00
  • e4d1e05fea Increase default projectile speed baz 2025-04-15 21:21:53 +01:00
  • e0ba69c694 Add Garlic Upgrade Descriptions baz 2025-04-15 19:53:30 +01:00
  • ac28d47763 Add Fire Wand upgrades baz 2025-04-14 20:48:06 +01:00
  • becca8b54e Remove coins from level baz 2025-04-14 20:36:18 +01:00
  • a5ae074c2b Implement WeaponAction PlaySound baz 2025-04-09 23:55:10 +01:00
  • 210e8ab3c9 Update Targets baz 2025-04-09 23:54:43 +01:00
  • 4e04a7e822 Add Project Icon baz 2025-04-09 02:33:34 +01:00
  • ccf6ce1ac2 Upgrade project to Unreal 5.5 baz 2025-04-09 02:30:19 +01:00
  • 4af26afe06 Add Player Damaged and Death Sounds baz 2025-04-07 23:40:01 +01:00
  • 8af6871538 Move Pickup Sounds to Sub-Folder baz 2025-04-07 23:23:34 +01:00
  • 486991daf0 Add Enemy Damaged and Death sounds baz 2025-04-07 23:23:18 +01:00
  • 12291c9b19 Constrain player to viewable area baz 2025-04-04 22:57:43 +01:00
  • 64a21df059 Switch to Timeline for game Timer baz 2025-04-04 22:08:11 +01:00
  • 2c3a66cbd4 Add Enemy Attacks baz 2025-04-02 23:48:25 +01:00
  • f44915e5f0 Fix mysterious timeline playback issues baz 2025-03-26 21:31:53 +00:00
  • b42e6d6223 Add Meshes baz 2025-03-26 21:13:52 +00:00
  • 3f75cb5db9 Replace Pickup Sprite Component with Static Mesh Component baz 2025-03-19 01:42:36 +00:00
  • cc671d5b70 Add Player Mesh baz 2025-03-17 22:03:49 +00:00
  • 3477676851 Detatch Camera from Player baz 2025-03-17 21:38:13 +00:00
  • 4c584372cc Clean up OnDeath function baz 2025-02-16 22:30:35 +00:00
  • f74ae1d263 Make pickups pooled baz 2025-02-16 22:29:37 +00:00
  • c133ccd1e9 Constrain VampireCharacter actors to XY axis in Character Movement Component baz 2025-02-15 00:30:46 +00:00
  • bd510f297c Add Garlic specific weapon upgrades baz 2025-02-15 00:26:40 +00:00
  • 9f7d2bf4c7 Make UpgradeWeapon overrideable for child classes baz 2025-02-15 00:26:02 +00:00
  • 55ec2cbfda Make transform calculations only calculate if enemy is loaded baz 2025-02-15 00:25:29 +00:00
  • bd01f3312d Make HealthComponent VisibleAnywhere baz 2025-02-15 00:23:55 +00:00
  • f3c2da70d0 Constrain garlic pushback to XY axis baz 2025-02-15 00:22:44 +00:00
  • 70f474c5ee Smoothly rotate the mesh in the direction they are moving baz 2025-02-10 20:36:44 +00:00
  • 5289b0c765 Update LevelUpWidget with new font baz 2025-02-08 15:53:37 +00:00
  • 118fc73e07 Update UpgradeButtonTemplate with new font baz 2025-02-08 15:53:28 +00:00
  • d6292222b6 Update HUDWidget with new font baz 2025-02-08 15:53:16 +00:00
  • efa982d325 Add TurretRoad font baz 2025-02-08 15:53:03 +00:00
  • f5345cc4ed Add gold count to HUDWidget baz 2025-02-08 15:36:29 +00:00
  • bac9f7c5e7 Clean up GarlicFireWeaponAction baz 2025-02-08 15:21:08 +00:00
  • 78355d6bf4 Select upto three random options on level uop baz 2025-02-07 20:32:38 +00:00
  • 23d74eddfb Add new weapon option to level up screen baz 2025-02-06 23:51:22 +00:00
  • 318297e22c Update Copyright notice baz 2025-02-05 23:12:03 +00:00
  • 804597fbff Add Health and Gold Options to Level Up menu when there are no upgrades left baz 2025-02-05 23:05:16 +00:00
  • 2d11a5c5bc Change access level for IncrementHealth baz 2025-02-05 23:04:28 +00:00
  • 09e71d2a71 Delete UpgradeLog.htm baz 2025-02-04 08:56:09 +01:00
  • 1a10ab6dad Update README.md baz 2025-02-04 08:51:43 +01:00
  • a31e00c6e4 Force set the hight of the pickup when spawned baz 2025-02-03 20:26:26 +00:00
  • 7611c87e21 Reset Health on retrieval from poo baz 2025-02-03 20:26:12 +00:00
  • 390b50547b Clean up base weapon class baz 2025-02-03 20:15:22 +00:00
  • 547c3d340d Add Garlic Weapon test upgrading baz 2025-02-03 20:12:58 +00:00
  • 0cad5ad897 Add base weapon upgrading baz 2025-02-03 18:53:08 +00:00
  • c9d10f86a4 Add proof of concept upgrade screen baz 2025-02-03 02:29:01 +00:00
  • 773338e912 Implement basic Level Up UI baz 2025-01-25 20:55:35 +00:00
  • 6340639844 Update .gitignore baz 2025-01-25 18:47:37 +00:00
  • 9c6c4e322a Add Basic Pause Menue baz 2025-01-25 18:46:56 +00:00
  • 4294658f41 Add Pause Action baz 2025-01-24 22:35:12 +00:00
  • a00f453b87 Remove unneccessary spawnparams baz 2025-01-24 21:59:03 +00:00
  • 58d4a57226 Make Enemys Pooled baz 2025-01-24 21:51:01 +00:00
  • 741a41ddfa Make projectiles pooled and use DataAssets baz 2025-01-13 20:57:08 +00:00
  • 9436d16875 Set timeline start point OnOverlap baz 2024-11-25 02:38:50 +00:00
  • 3642b9418b Make SphereComponent a UPROPERTY baz 2024-11-25 02:36:39 +00:00
  • 3e14d6f6e3 Simplify moving to player character baz 2024-11-25 02:13:47 +00:00
  • e07abfbcfc Get Previous Movement Direction using Inputable interface baz 2024-11-22 00:29:50 +00:00
  • dc5e4bb3a2 Move WeaponInventoryComponent to base character class baz 2024-11-22 00:22:21 +00:00
  • eae0dbb802 Update Player blueprints baz 2024-11-22 00:19:22 +00:00
  • a08696819d Handle inputs using Inputable interface baz 2024-11-22 00:19:03 +00:00
  • 09d795600c Projectile Weapon OnBeginOverlap refactor baz 2024-11-18 02:37:53 +00:00
  • e55d62ff05 Remove some casts baz 2024-11-18 02:23:30 +00:00
  • e694e647b0 VampirePlayerController cleanup baz 2024-11-17 21:47:10 +00:00
  • 929c4fa0f3 Clear timer in OnUnPossess baz 2024-11-17 21:45:29 +00:00
  • a13cad7320 Move timer binding to code timer baz 2024-11-17 21:43:49 +00:00
  • 366dbbfda8 Move updates from Bindings to Events baz 2024-11-17 20:02:59 +00:00
  • 4386f0e383 Bind updating of EXPBar in code baz 2024-11-16 02:22:41 +00:00
  • 0c90ade615 Move Widget from PlayerCharacter to PlayerController baz 2024-11-16 02:22:14 +00:00
  • 6106a2dae6 Update EXPComponent delegate usage baz 2024-11-16 02:19:24 +00:00
  • dd8cc06e33 Make delegates DYNAMIC_MULTICAST baz 2024-11-16 02:18:36 +00:00
  • 0bdda47b8b Disable outer sphere component visibility baz 2024-11-16 02:17:56 +00:00
  • 3b2301b270 Add include baz 2024-11-16 01:35:26 +00:00
  • 0c688fb86a Bind TakeDamage onto OnTakeAnyDamage baz 2024-11-16 01:35:21 +00:00
  • 18702cea0c Use timeline for updating pickup position baz 2024-11-14 22:49:59 +00:00
  • ee0a537621 Update remaining includes baz 2024-11-14 18:39:20 +00:00
  • 2ae5c4ec74 Update Widgets includes baz 2024-11-13 23:50:42 +00:00
  • 1507846810 Refactor Weapon includes baz 2024-11-13 23:47:47 +00:00
  • 4fa8210707 Update Projectile to use a ProjectileMovementComponent baz 2024-11-13 23:39:08 +00:00
  • fc93e35ef1 Change GarlicWeapon to use a timer per OverlappedEnemy baz 2024-09-05 00:36:44 +01:00
  • c3bbb1ac6e Add Healthbar to player baz 2024-08-28 02:38:31 +01:00
  • b0c46c615b Add Sound Effects to pickups baz 2024-08-25 03:42:55 +01:00
  • 3382a62b71 Add Gold Coin Sprite baz 2024-08-25 03:21:24 +01:00
  • b49d77f298 Add Gem Sprites baz 2024-08-25 03:19:25 +01:00