Change access level for IncrementHealth
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@ -28,6 +28,7 @@ struct FDamageInfo
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};
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnDamageDelegate, FDamageInfo, damageInfo);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnDeathDelegate, FDamageInfo, damageInfo);
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UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
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@ -59,9 +60,6 @@ public:
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AController* instigatedBy,
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AActor* damageCauser);
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UFUNCTION()
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void IncrementHealth(float value);
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UFUNCTION()
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float GetMaxHealth();
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@ -95,4 +93,7 @@ public:
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protected:
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// Called when the game starts
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virtual void BeginPlay() override;
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UFUNCTION()
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void IncrementHealth(float value);
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};
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