Remove unneccessary spawnparams
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@ -75,9 +75,6 @@ void AVampireGameMode::SpawnEnemy()
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FTransform Transform;
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Transform.SetLocation(SpawnLocation);
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FActorSpawnParameters SpawnParameters;
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SpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
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if (AActor* enemy = GetEnemyObjectPoolManager_Implementation()->GetObject())
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{
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if (UKismetSystemLibrary::DoesImplementInterface(enemy, UEnemyable::StaticClass()) && EnemyDataAssets.Num() > 0)
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