Remove unneccessary spawnparams

This commit is contained in:
baz 2025-01-24 21:59:03 +00:00
parent 58d4a57226
commit a00f453b87

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@ -75,9 +75,6 @@ void AVampireGameMode::SpawnEnemy()
FTransform Transform;
Transform.SetLocation(SpawnLocation);
FActorSpawnParameters SpawnParameters;
SpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
if (AActor* enemy = GetEnemyObjectPoolManager_Implementation()->GetObject())
{
if (UKismetSystemLibrary::DoesImplementInterface(enemy, UEnemyable::StaticClass()) && EnemyDataAssets.Num() > 0)