Clean up base weapon class
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@ -17,19 +17,12 @@ void AWeapon::BeginPlay()
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{
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Super::BeginPlay();
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TArray<AWeapon*> example;
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GetWorldTimerManager().SetTimer(WeaponTimerHandle, this, &AWeapon::FireWeaponAction, WeaponCooldown, true);
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UEXPComponent* expcomponent = GetOwner()->GetComponentByClass<UEXPComponent>();
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if (expcomponent)
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{
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//expcomponent->OnEXPLevelUp.AddUniqueDynamic(this, &AWeapon::UpgradeWeapon);
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}
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}
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void AWeapon::FireWeaponAction_Implementation()
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{
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// Do stuff
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// This should be overridden in child weapon classes
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}
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bool AWeapon::UpgradeWeapon()
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