Commit Graph

  • c8d1c9c6e9 Cleanup Includes in PlayerCharacter baz 2024-01-17 03:00:38 +0000
  • 9d4dc1b4f2 Add Input Actions to Dash on character baz 2024-01-17 02:17:38 +0000
  • 1986bd2092 Implement basic dash in NakatomiCMC baz 2024-01-17 02:17:17 +0000
  • 368575b715 Move cmc to if statement baz 2024-01-16 20:51:38 +0000
  • d758272d9d Reimplement Aim Down Sights movement modifiers baz 2024-01-16 19:44:23 +0000
  • ed84a592ef Set WantToSlide status in Enter and Exit Slide functions in movement component baz 2024-01-12 15:57:12 +0000
  • 9bb3225542 Change Slide to work with Slide Input Action baz 2024-01-12 15:53:23 +0000
  • bf45b09cd7 Add Slide Input Action baz 2024-01-12 15:30:55 +0000
  • 293358737c Add initial custom slide movement implementation baz 2024-01-11 19:21:15 +0000
  • 2cdb97b7ab Add NakatomiCharacter and NakatomiCMC to Nakatomi.h baz 2024-01-11 19:20:41 +0000
  • fc7095fd75 Add Crouch input to PlayerCharacter blueprint baz 2024-01-04 20:32:21 +0000
  • 58f779c887 Create Crouch input action and assign it to the InputMappingContext baz 2024-01-04 20:32:05 +0000
  • 283b536242 Add Crouch functionality baz 2024-01-04 20:31:44 +0000
  • 08fbe9dbe1 Assign NakatomiCMC in BeginPlay and add getter baz 2024-01-04 20:31:33 +0000
  • 6bccd097bb Set new Walk and Sprint speed defaults baz 2024-01-04 15:53:50 +0000
  • ab3f624ade Use NakatomiCMC to set Walk and Sprint speed baz 2024-01-04 15:53:24 +0000
  • af8d8364a4 Add Sprint functionality to NakatomiCMC baz 2024-01-04 15:51:03 +0000
  • 01aeecf953 Replace default CharacterMovementComponent with NakatomiCMC baz 2024-01-04 15:50:15 +0000
  • 56aa855a7c Create NakatomiCMC baz 2024-01-04 15:49:09 +0000
  • 48bb8f9ef6 Create LevelEndTriggerVolume baz 2023-12-13 21:45:05 +0000
  • ee42aabc2a Temporarily move level reloading on death from Destroyed to OnDeath baz 2023-12-13 21:44:42 +0000
  • 98e49a913d Redo Anchors for correct aspect ratio scalling baz 2023-12-11 22:36:06 +0000
  • bdb4ba0189 Set PauseWidget in PlayerCharacter baz 2023-12-11 01:39:29 +0000
  • 27120d731a Lock mouse to screen when showing Main Menu UI or Options Menu UI baz 2023-12-05 22:41:58 +0000
  • 1647ab3ed1 Set TestLevel as the level to open when New Game is clicked baz 2023-11-14 23:16:40 +0000
  • 1f6d729d73 Add functionality to open a UWorld when clicking New Game button in main menu baz 2023-11-14 23:16:10 +0000
  • 085fd8ea46 Show options menu when pressing options button in main menu baz 2023-11-14 22:53:32 +0000
  • 449687d7ee Attch MainMenu widget to viewport in level blueprint baz 2023-11-14 21:50:37 +0000
  • cb08f2ccfb Add temporary Main Menu design to Main Menu widget baz 2023-11-13 22:58:28 +0000
  • ac99b0a828 Create MainMenu level baz 2023-11-13 00:12:39 +0000
  • 427131ae3a Update EngingIncludeOrderVersion baz 2023-11-12 21:25:21 +0000
  • 345ea88d79 Fix compilation issues baz 2023-11-12 21:24:03 +0000
  • 357e4fdf5e Create MainMenuGameModeBase baz 2023-11-09 22:14:45 +0000
  • f87ec61ddb Add variables and functions to MainMenuUIWidget baz 2023-11-09 22:14:15 +0000
  • 83178d863b Create MainMenuUIWidget baz 2023-10-31 23:05:29 +0000
  • 388d78b64c Create Rifle Weapon baz 2023-10-31 23:04:46 +0000
  • a81577b1a8 Create Pistol Weapon baz 2023-10-31 23:04:36 +0000
  • 445b65d7f0 Edit Machinegun Weapon baz 2023-10-31 23:04:14 +0000
  • 47e78bf7e0 Update README.md baz 2023-10-24 23:04:43 +0100
  • 775df93d55 Remove TODO comment in Pickup baz 2023-10-24 22:58:41 +0100
  • 4307866310 Add CheckLineOfSight task to FireWeaponTasks behaviour tree baz 2023-10-24 22:58:12 +0100
  • e001931bb6 Create TaskCreateLineOfSight baz 2023-10-24 22:56:47 +0100
  • 2ab85e21d7 Add IsWithinRange check and create FireWeaponTask baz 2023-10-22 22:14:11 +0100
  • 6cae297c3a Add extra checking in TaskInWithinRange baz 2023-10-22 22:13:35 +0100
  • bab1f8acd6 Set SelfActor in Blackboard baz 2023-10-22 22:13:13 +0100
  • 969ecbebc8 Create TaskIsWithinRange baz 2023-10-19 22:53:09 +0100
  • bc0138251a Remove TODO comment baz 2023-10-15 20:03:14 +0100
  • b234045698 Remove assigning of spawned Throwable baz 2023-10-15 20:00:56 +0100
  • ca617a8a3c Spawn Particle System at Impact Point on a static object baz 2023-10-15 20:00:34 +0100
  • b4fb8f7761 Spawn DecalActor when static object is Hit baz 2023-10-12 23:03:59 +0100
  • 589592927f Add Decal Actor to Weapons baz 2023-10-12 23:03:43 +0100
  • 12c8d7b6f0 Add FrameRate Limit to Options Menu baz 2023-10-11 22:00:33 +0100
  • 1c467d14f4 Create basic Options Menu widget baz 2023-10-09 23:29:50 +0100
  • 23af466085 Add methods to set and remove options menu from viewport baz 2023-10-09 23:29:25 +0100
  • 122c3998fd Add new setting options and remove manual apply settings button baz 2023-10-08 22:27:59 +0100
  • 2115c4456c Create OptionsUIWidget baz 2023-10-06 23:14:26 +0100
  • 483add816a Add Options Menu to viewport on OptionsButton Clicked baz 2023-10-06 23:13:52 +0100
  • dc0ed36573 Modify current weapon checking in ThrowWeaponCallback baz 2023-10-05 22:04:28 +0100
  • da1fcc15bd Add Basic Pause functionality baz 2023-10-03 22:52:28 +0100
  • 149de8788f Create PauseUIWidget baz 2023-10-01 23:51:53 +0100
  • d6f89e259f Create Pause Input Action baz 2023-10-01 23:51:19 +0100
  • 18b3986cc5 Move HUD UI to dedicated HUD Folder baz 2023-10-01 23:51:03 +0100
  • 29b06222a5 Add Pause Menu Widget to Player Character baz 2023-09-25 23:00:56 +0100
  • 322b872042 Add Pause Player Input Action baz 2023-09-25 23:00:32 +0100
  • 12db67439f Add logic to throw weapon once weapon ammo is depleted baz 2023-09-23 21:10:15 +0100
  • 7f4de48fb0 Delete existing Throwable baz 2023-09-23 19:50:32 +0100
  • 6c0e0fe395 Make Throwable Explode() on impact baz 2023-09-21 21:07:54 +0100
  • d3e775758d Add functionality to ThrowThrowable baz 2023-09-20 01:57:37 +0100
  • 19d452be5c Update UPROPERTY values for ImpulseForce and ImpulseAngle baz 2023-09-20 01:56:56 +0100
  • 60bf490f8a Update ThrowableInventory type baz 2023-09-20 01:56:13 +0100
  • 7cdb9b1c69 Add Impulse Angle and Force variables to Throwables baz 2023-09-19 02:19:23 +0100
  • 27fc0d5212 Change SpawnLocation to forward vector of player baz 2023-09-19 02:06:16 +0100
  • ea06181a01 Add extra checking in ExplosiveActor Explode method baz 2023-09-18 02:59:32 +0100
  • c944e5e6f9 Add extra checking to Expand Crosshair functionality baz 2023-09-18 02:29:49 +0100
  • 9ece07b011 Move feteching of HealthComponent outside of if statement baz 2023-09-18 02:29:18 +0100
  • ff8e947a4e Add functionality to ThrowWeaponCallback baz 2023-09-18 02:28:31 +0100
  • 81c954dabb Create WeaponThrowable class baz 2023-09-18 02:27:56 +0100
  • 7c803eb3ff Add WeaponThrowable Template to Weapon baz 2023-09-18 01:09:08 +0100
  • 9abe8e1697 Create WeaponThrowable class baz 2023-09-13 17:17:28 +0100
  • 04512d1717 Add ThrowableInventory to NakatomiCharacter baz 2023-09-13 16:53:39 +0100
  • 5a8c542581 Create separate Throw Weapon and Throw Explosive input actions baz 2023-09-13 14:55:56 +0100
  • eea9ee49e6 Add Input Action for ThrowThrowable baz 2023-09-12 23:39:05 +0100
  • fe6eca55c5 Enable physics on StaticMeshComponent in Throwables baz 2023-09-12 23:38:35 +0100
  • 62ac0e7496 Set Root Component in Pickup baz 2023-09-12 23:37:49 +0100
  • 480cfb0530 Add extra checking when spawning WeaponPickup on EnemyAI Death baz 2023-09-12 23:37:33 +0100
  • d3cfa1b746 Update project to UE5.3 baz 2023-09-12 17:57:15 +0100
  • 42f99410e0 Create ThrowThrowable method baz 2023-09-08 22:17:05 +0100
  • 1023a4f2b7 Change HealthComponent from private to protected baz 2023-09-08 21:08:54 +0100
  • 7569f2d792 Add initial Throwable Actor implementation Louis Hobbs 2023-09-06 17:34:15 +0100
  • cb46d98936 Fix includes in GetDistanceToPlayerTask Louis Hobbs 2023-09-05 18:39:27 +0100
  • e0d5526a63 Move Perception Component from EnemyCharacter to EnemyAIController Louis Hobbs 2023-09-05 18:39:14 +0100
  • 0dc524e02d Remove unnecessary check in TaskGetLocationNearLocation Louis Hobbs 2023-09-05 16:56:17 +0100
  • 681641672c Add Minimum Distance Check to GetLocationNearLocation Task Louis Hobbs 2023-09-05 14:59:52 +0100
  • 7aa0c0b002 Abort Lower Priority tasks when player is detected Louis Hobbs 2023-09-03 22:38:08 +0100
  • 2f556660ac revert 6e1260a0dd baz 2023-09-03 23:31:34 +0200
  • 6e1260a0dd Bind UFUNCTION to OnTargetPerceptionUpdated Louis Hobbs 2023-08-28 23:45:15 +0100
  • 3621378cb3 Add MoveTo Location near Location in Worker Behaviour Tree Louis Hobbs 2023-08-23 15:16:21 +0100
  • b10311e3d1 Add TaskGetLocationNearLocation AI Task Louis Hobbs 2023-08-23 15:15:30 +0100
  • 5e65a6ff35 Update Worker AI Blackboard and Behaviour Tree Louis Hobbs 2023-08-23 00:20:39 +0100
  • 6d8169e2b3 Add StoreActorLocationTask AI Task Node Louis Hobbs 2023-08-23 00:20:02 +0100