Add TaskGetLocationNearLocation AI Task

This commit is contained in:
Louis Hobbs 2023-08-23 15:15:30 +01:00
parent 5e65a6ff35
commit b10311e3d1
2 changed files with 60 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "TaskGetLocationNearLocation.h"
#include "EnemyAIController.h"
#include "EnemyCharacter.h"
#include <NavigationSystem.h>
EBTNodeResult::Type UTaskGetLocationNearLocation::ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory)
{
auto enemyController = Cast<AEnemyAIController>(owner.GetAIOwner());
auto enemyPawn = Cast<AEnemyCharacter>(enemyController->GetPawn());
auto blackboardComponent = owner.GetBlackboardComponent();
auto navigationSystem = FNavigationSystem::GetCurrent<UNavigationSystemV1>(GetWorld());
FVector sourceLocation = blackboardComponent->GetValueAsVector(SourceLocationKey.SelectedKeyName);
if (blackboardComponent && navigationSystem && sourceLocation != FVector::ZeroVector)
{
FNavLocation navLocation;
navigationSystem->GetRandomReachablePointInRadius(sourceLocation, MaximumDistance, navLocation);
blackboardComponent->SetValueAsVector(TargetLocationKey.SelectedKeyName, navLocation.Location);
return EBTNodeResult::Succeeded;
}
return EBTNodeResult::Failed;
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTTaskNode.h"
#include "TaskGetLocationNearLocation.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API UTaskGetLocationNearLocation : public UBTTaskNode
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = "Options",
Meta = (AllowPrivateAccess = "true", DisplayName = "Target Location Key"))
FBlackboardKeySelector TargetLocationKey;
UPROPERTY(EditAnywhere, Category = "Options",
Meta = (AllowPrivateAccess = "true", DisplayName = "Source Location Key"))
FBlackboardKeySelector SourceLocationKey;
UPROPERTY(EditAnywhere, Category = "Options",
Meta = (AllowPrivateAccess = "true", DisplayName = "Maximum Distance"))
float MaximumDistance = 500.0f;
public:
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
};