Set SelfActor in Blackboard

This commit is contained in:
baz 2023-10-22 22:13:13 +01:00
parent 969ecbebc8
commit bab1f8acd6
1 changed files with 2 additions and 1 deletions

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@ -46,8 +46,9 @@ void AEnemyAIController::OnPossess(APawn* InPawn)
{
Blackboard->InitializeBlackboard(*behaviourTree->BlackboardAsset);
BehaviorTree->StartTree(*behaviourTree);
Blackboard->SetValueAsObject("SelfActor", enemy);
}
//ensure(enemy->GetMovementComponent()->UseAccelerationForPathFollowing());
}