revert Bind UFUNCTION to OnTargetPerceptionUpdated
This commit is contained in:
baz 2023-09-03 23:31:34 +02:00
parent 6e1260a0dd
commit 2f556660ac
2 changed files with 0 additions and 11 deletions

View File

@ -26,10 +26,6 @@ AEnemyCharacter::AEnemyCharacter()
GetHealthComponent()->SetMaxHealth(100.0f);
this->Tags.Add(FName("Enemy"));
FScriptDelegate Delegate;
Delegate.BindUFunction(this, "OnPerceptionComponentUpdated");
PerceptionComponent->OnTargetPerceptionUpdated.Add(Delegate);
}
UBehaviorTree* AEnemyCharacter::GetBehaviourTree()
@ -68,10 +64,6 @@ void AEnemyCharacter::WeaponCooldownHandler()
}
}
void AEnemyCharacter::OnPerceptionComponentUpdated()
{
}
void AEnemyCharacter::BeginPlay()
{
Super::BeginPlay();

View File

@ -44,9 +44,6 @@ public:
void WeaponCooldownHandler();
UFUNCTION()
virtual void OnPerceptionComponentUpdated();
protected:
virtual void BeginPlay() override;