Update UPROPERTY values for ImpulseForce and ImpulseAngle
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@ -13,13 +13,13 @@ class NAKATOMI_API AThrowable : public AExplosiveActor
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public:
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UPROPERTY(meta = (ClampMin = "0.0"))
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, meta = (ClampMin = "0.0"))
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float ImpulseForce = 10000.f;
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UPROPERTY(meta = (ClampMin = "0.0", ClampMax = "1.0"))
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, meta = (ClampMin = "0.0", ClampMax = "1.0"))
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float ImpulseAngle = 0.5f;
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private:
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protected:
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UPROPERTY()
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USphereComponent* SphereComponent;
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