baz
|
fe6eca55c5
|
Enable physics on StaticMeshComponent in Throwables
|
2023-09-12 23:38:35 +01:00 |
baz
|
62ac0e7496
|
Set Root Component in Pickup
|
2023-09-12 23:37:49 +01:00 |
baz
|
480cfb0530
|
Add extra checking when spawning WeaponPickup on EnemyAI Death
|
2023-09-12 23:37:33 +01:00 |
baz
|
d3cfa1b746
|
Update project to UE5.3
|
2023-09-12 17:57:15 +01:00 |
baz
|
42f99410e0
|
Create ThrowThrowable method
|
2023-09-08 22:17:05 +01:00 |
baz
|
1023a4f2b7
|
Change HealthComponent from private to protected
|
2023-09-08 21:10:30 +01:00 |
Louis Hobbs
|
7569f2d792
|
Add initial Throwable Actor implementation
|
2023-09-06 17:34:15 +01:00 |
Louis Hobbs
|
cb46d98936
|
Fix includes in GetDistanceToPlayerTask
|
2023-09-05 18:39:27 +01:00 |
Louis Hobbs
|
e0d5526a63
|
Move Perception Component from EnemyCharacter to EnemyAIController
|
2023-09-05 18:39:14 +01:00 |
Louis Hobbs
|
0dc524e02d
|
Remove unnecessary check in TaskGetLocationNearLocation
|
2023-09-05 16:56:17 +01:00 |
Louis Hobbs
|
681641672c
|
Add Minimum Distance Check to GetLocationNearLocation Task
|
2023-09-05 14:59:52 +01:00 |
Louis Hobbs
|
7aa0c0b002
|
Abort Lower Priority tasks when player is detected
|
2023-09-03 22:38:08 +01:00 |
baz
|
2f556660ac
|
revert 6e1260a0dd
revert Bind UFUNCTION to OnTargetPerceptionUpdated
|
2023-09-03 23:31:34 +02:00 |
Louis Hobbs
|
6e1260a0dd
|
Bind UFUNCTION to OnTargetPerceptionUpdated
|
2023-08-28 23:45:15 +01:00 |
Louis Hobbs
|
3621378cb3
|
Add MoveTo Location near Location in Worker Behaviour Tree
|
2023-08-23 15:16:21 +01:00 |
Louis Hobbs
|
b10311e3d1
|
Add TaskGetLocationNearLocation AI Task
|
2023-08-23 15:15:30 +01:00 |
Louis Hobbs
|
5e65a6ff35
|
Update Worker AI Blackboard and Behaviour Tree
|
2023-08-23 00:20:39 +01:00 |
Louis Hobbs
|
6d8169e2b3
|
Add StoreActorLocationTask AI Task Node
|
2023-08-23 00:20:02 +01:00 |
Louis Hobbs
|
f0b8c594d4
|
Add TaskReleaseAttackToken AI Task
|
2023-08-23 00:19:46 +01:00 |
Louis Hobbs
|
f04bc8378a
|
Add functionality to TaskAcquireAttackToken
|
2023-08-23 00:19:30 +01:00 |
Louis Hobbs
|
0afcd945ce
|
Add AttackToken methods to EnemyAIController
|
2023-08-21 23:43:49 +01:00 |
Louis Hobbs
|
ca07abb131
|
Change ReleaseToken to return bool
|
2023-08-21 23:42:48 +01:00 |
Louis Hobbs
|
763c8db97e
|
Create AcquireAttackToken task
|
2023-08-17 23:05:59 +01:00 |
Louis Hobbs
|
ec057454c3
|
Create Request, Release and Reset Token methods in AIAttackTokenManager
|
2023-08-17 22:28:11 +01:00 |
Louis Hobbs
|
ac45acb232
|
Add method to create and get AIAttackTokenManger
|
2023-08-17 21:47:53 +01:00 |
Louis Hobbs
|
57abe9a3a2
|
Create AIAttackTokenManager Object
|
2023-08-17 21:47:21 +01:00 |
Louis Hobbs
|
95481dba52
|
Create NakatomiGameInstance
|
2023-08-16 23:32:50 +01:00 |
Louis Hobbs
|
7079c129f7
|
Add HitMarker Sound Effect
|
2023-08-16 12:31:07 +01:00 |
Louis Hobbs
|
e97d370d23
|
Check if Hit Actor is dead when displaying hitmarker
|
2023-08-09 22:53:32 +01:00 |
Louis Hobbs
|
2a33897198
|
Add Hitmarker HUD asset, animation and Enemy Hit Delegate
|
2023-08-08 22:31:37 +01:00 |
Louis Hobbs
|
1fb9930791
|
Add Crosshair Expansion when OnFire is called.
|
2023-08-08 22:02:56 +01:00 |
Louis Hobbs
|
dc9339ef90
|
Create PlayerHUDWidget
|
2023-08-01 23:02:32 +01:00 |
Louis Hobbs
|
771f85bc13
|
Add Hitmarker asset
|
2023-07-30 16:47:53 +01:00 |
Louis Hobbs
|
ad40b49e1a
|
Add static Crosshair to Player HUD
|
2023-07-30 16:47:40 +01:00 |
Louis Hobbs
|
cee5c8d08c
|
Add ADS Spread Multiplier to RandomWeaponParameter generation
|
2023-07-30 15:23:30 +01:00 |
Louis Hobbs
|
929eca3204
|
Add ADS Weapon Spread Modifier
|
2023-07-27 22:22:14 +01:00 |
Louis Hobbs
|
938b4425eb
|
Add ADS aim sensitivity modifier
|
2023-07-26 22:43:29 +01:00 |
Louis Hobbs
|
3d4ef7e3c0
|
Add functionality to change movement speed depending on status
|
2023-07-25 21:34:04 +01:00 |
Louis Hobbs
|
9e7417eb59
|
Change shooting direction to use camera and centre of screen
|
2023-07-24 19:09:59 +01:00 |
Louis Hobbs
|
3ed84127c2
|
Add Aim Down Sights functionality
|
2023-07-24 19:09:04 +01:00 |
Louis Hobbs
|
87cd5f4242
|
Add Test Health Pickup Blueprint Class
|
2023-07-04 22:23:42 +01:00 |
Louis Hobbs
|
db22a4eb58
|
Add Bouncing Static Mesh to Health Pickup
|
2023-07-04 22:22:27 +01:00 |
Louis Hobbs
|
df9a1af227
|
Rename FireSound to OverlapSound
|
2023-07-03 21:58:46 +01:00 |
Louis Hobbs
|
aee0b9fd66
|
Append characters to weapon properties ui
|
2023-07-03 20:59:49 +01:00 |
Louis Hobbs
|
a402de0781
|
Add new Weapon HUD UI
|
2023-07-03 20:05:31 +01:00 |
Louis Hobbs
|
4ab591e4b9
|
Add extra checking for when an enemy can fire a weapon
|
2023-06-29 21:55:43 +01:00 |
Louis Hobbs
|
9d32a0a0e3
|
Add temporary fix for level loading
|
2023-06-29 18:10:31 +01:00 |
Louis Hobbs
|
596bae1855
|
Remove unnecessary testing
|
2023-06-28 23:14:41 +01:00 |
Louis Hobbs
|
bff484f139
|
Reload Current Level on Character Destruction
|
2023-06-28 22:58:58 +01:00 |
Louis Hobbs
|
925be65769
|
Enable Ragdoll on player death
|
2023-06-27 22:17:03 +01:00 |