Remove unnecessary testing
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				| @ -242,16 +242,8 @@ void APlayerCharacter::CalculateHits(TArray<FHitResult>* hits) | ||||
| 	// Calculate starting position and direction
 | ||||
| 	FVector TraceStart; | ||||
| 	FRotator PlayerRot; | ||||
| 
 | ||||
| 	APlayerController* Con; | ||||
| 	Con = GetController<APlayerController>(); | ||||
| 
 | ||||
| 	if (!Con) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	Con->GetPlayerViewPoint(TraceStart, PlayerRot); | ||||
| 	 | ||||
| 	GetController<APlayerController>()->GetPlayerViewPoint(TraceStart, PlayerRot); | ||||
| 	TraceStart = GetRootComponent()->GetComponentLocation(); | ||||
| 	FVector AimDir = PlayerRot.Vector(); | ||||
| 	TraceStart = TraceStart + AimDir * ((GetInstigator()->GetActorLocation() - TraceStart) | AimDir); | ||||
|  | ||||
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