|  | 797f4def89 | Add Sin wave to Light Brightness | 2023-06-20 01:01:47 +01:00 |  | 
			
				
					|  | f1c2ac0ec6 | Add PointLightComponent to WeaponPickup | 2023-06-15 22:44:26 +01:00 |  | 
			
				
					|  | 11724a9426 | Add Test Values to Demolition Worker | 2023-06-14 22:58:06 +01:00 |  | 
			
				
					|  | d8ca7f001c | Add logic to Explode in Demolition Character | 2023-06-14 22:57:44 +01:00 |  | 
			
				
					|  | a67d4c671a | Create BARREL | 2023-06-12 22:12:45 +01:00 |  | 
			
				
					|  | fd6c005d9d | Update DemolitionWorker Enemy functionality | 2023-06-12 22:11:36 +01:00 |  | 
			
				
					|  | 50cba81295 | Create Distance To Player Task I should have given this a better name, maybe in the future | 2023-06-12 22:11:02 +01:00 |  | 
			
				
					|  | 11c88c6dd9 | Create DemolitionCharacter class | 2023-06-12 22:10:32 +01:00 |  | 
			
				
					|  | 09e4cd0f41 | Add extra weapon pickup creation check for enemies | 2023-06-12 22:09:27 +01:00 |  | 
			
				
					|  | db5a5e229d | Set Sphere Component to Overlap All collision channels | 2023-06-11 21:16:54 +01:00 |  | 
			
				
					|  | 20955df027 | Create Demolition Worker Character, Blackboard and Behaviour Tree | 2023-06-06 22:23:09 +01:00 |  | 
			
				
					|  | ef18ecfa03 | Move Force Magnitude to Radial Falloff | 2023-06-01 22:16:57 +01:00 |  | 
			
				
					|  | a5d63b339c | Add Prototype Barrel | 2023-06-01 02:29:19 +01:00 |  | 
			
				
					|  | 33eb3f709e | Change ProcessHits to check for HealthComponent instead of class | 2023-06-01 02:26:14 +01:00 |  | 
			
				
					|  | e3649d4752 | Add secondary Interact function in Interactable Component | 2023-06-01 02:24:35 +01:00 |  | 
			
				
					|  | 62d6bc8dbd | Add Explosive Actor | 2023-06-01 02:22:04 +01:00 |  | 
			
				
					|  | 705d46820c | Add Interactable Actor Component interaction on weapon hit | 2023-05-29 01:36:59 +01:00 |  | 
			
				
					|  | 7256afd8bf | Add extra checking for field system spawning | 2023-05-29 01:36:05 +01:00 |  | 
			
				
					|  | a8adf8abfb | Add Interactable Actor Component | 2023-05-29 01:35:18 +01:00 |  | 
			
				
					|  | 8ffda269b7 | Add White Grid prototyping Material | 2023-05-24 01:59:12 +01:00 |  | 
			
				
					|  | 7a189d037b | Add e1m1 test room | 2023-05-24 01:58:47 +01:00 |  | 
			
				
					|  | e1f8b5b284 | Increase walking and running speed | 2023-05-24 01:29:46 +01:00 |  | 
			
				
					|  | cb2e7671af | Update project to UE5.2 | 2023-05-21 03:09:24 +01:00 |  | 
			
				
					|  | efa0c9052a | Update Player Default Inventory | 2023-03-17 13:37:41 +00:00 |  | 
			
				
					|  | b389e7308c | Edit Level Prototyping Materials | 2023-03-17 13:37:28 +00:00 |  | 
			
				
					|  | 62ed575a9a | Edit Basic Wall Asset | 2023-03-17 13:37:04 +00:00 |  | 
			
				
					|  | c9af53811e | Add Window Geometry Collection | 2023-03-17 13:36:37 +00:00 |  | 
			
				
					|  | 3b428a8c7d | Edit BulletImpactField | 2023-03-17 13:36:11 +00:00 |  | 
			
				
					|  | 4ead48cf4d | Add Shotgun weapon | 2023-03-17 13:35:51 +00:00 |  | 
			
				
					|  | 4fe48e9644 | Add Machinegun weapon | 2023-03-17 13:35:41 +00:00 |  | 
			
				
					|  | 82e20402a9 | Add gun_firesound effect to test weapon | 2023-03-16 23:50:54 +00:00 |  | 
			
				
					|  | 9d2d3c0187 | Fix PlayFireSoundAtLocationbugs | 2023-03-16 23:50:15 +00:00 |  | 
			
				
					|  | bd8721a693 | Add Office Level | 2023-03-16 18:22:20 +00:00 |  | 
			
				
					|  | 509031f24c | Add LevelPrototypingcontent | 2023-03-13 23:06:34 +00:00 |  | 
			
				
					|  | 1c9e172837 | Update Worker Blackboard and BehaviourTree | 2023-03-13 23:05:25 +00:00 |  | 
			
				
					|  | 6127b5cd81 | Add PerceptionComponent to PlayerCharacterandEnemyCharacter | 2023-03-13 23:01:12 +00:00 |  | 
			
				
					|  | 8a7ee5faee | Add basic logic to EnemyCharacterOnFirefunctions | 2023-03-13 22:58:21 +00:00 |  | 
			
				
					|  | e77b6cce35 | Create AI TaskFireWeaponnode | 2023-03-13 22:54:27 +00:00 |  | 
			
				
					|  | bf742b0224 | Create OnFire,CalculateHitsandProcessHitsfunctions inEnemyCharacter | 2023-03-13 22:22:56 +00:00 |  | 
			
				
					|  | 60deefdf96 | Make OnFirea virtual function | 2023-03-13 22:01:21 +00:00 |  | 
			
				
					|  | f7216d25f9 | Change CalculateHitsandProcessHitsfrom public to protected | 2023-03-13 21:56:23 +00:00 |  | 
			
				
					|  | 403eff6029 | Move hit processing to ProcessHits | 2023-03-13 21:47:42 +00:00 |  | 
			
				
					|  | 187b067e88 | Create virtual functions for CalculateHitsandProcessHitsinNakatomiCharacter | 2023-03-13 21:45:56 +00:00 |  | 
			
				
					|  | ba6c614116 | Change TargetArmLengthandSocketOffsetin CameraBoomComponent on PlayerCharacter | 2023-03-13 01:39:43 +00:00 |  | 
			
				
					|  | 6d8dd33bda | Create Worker Enemy blueprints | 2023-02-16 18:28:57 +00:00 |  | 
			
				
					|  | 83d5ba31f4 | Add Get Random Location task | 2023-02-16 18:28:25 +00:00 |  | 
			
				
					|  | 2f8da66aa4 | Add BeginPlay method to EnemyAIController | 2023-02-16 18:28:08 +00:00 |  | 
			
				
					|  | 9ed5da5792 | Add  Perception Source Stimuli to PlayerCharacter | 2023-02-16 18:27:34 +00:00 |  | 
			
				
					|  | 40db233d6c | Add AI Modules to build script | 2023-02-16 18:27:10 +00:00 |  | 
			
				
					|  | 8b89f8e851 | Cleanup RandomWeaponParameters | 2023-02-12 21:27:53 +00:00 |  |