Louis Hobbs
|
ec057454c3
|
Create Request, Release and Reset Token methods in AIAttackTokenManager
|
2023-08-17 22:28:11 +01:00 |
Louis Hobbs
|
ac45acb232
|
Add method to create and get AIAttackTokenManger
|
2023-08-17 21:47:53 +01:00 |
Louis Hobbs
|
57abe9a3a2
|
Create AIAttackTokenManager Object
|
2023-08-17 21:47:21 +01:00 |
Louis Hobbs
|
95481dba52
|
Create NakatomiGameInstance
|
2023-08-16 23:32:50 +01:00 |
Louis Hobbs
|
7079c129f7
|
Add HitMarker Sound Effect
|
2023-08-16 12:31:07 +01:00 |
Louis Hobbs
|
e97d370d23
|
Check if Hit Actor is dead when displaying hitmarker
|
2023-08-09 22:53:32 +01:00 |
Louis Hobbs
|
2a33897198
|
Add Hitmarker HUD asset, animation and Enemy Hit Delegate
|
2023-08-08 22:31:37 +01:00 |
Louis Hobbs
|
1fb9930791
|
Add Crosshair Expansion when OnFire is called.
|
2023-08-08 22:02:56 +01:00 |
Louis Hobbs
|
dc9339ef90
|
Create PlayerHUDWidget
|
2023-08-01 23:02:32 +01:00 |
Louis Hobbs
|
cee5c8d08c
|
Add ADS Spread Multiplier to RandomWeaponParameter generation
|
2023-07-30 15:23:30 +01:00 |
Louis Hobbs
|
929eca3204
|
Add ADS Weapon Spread Modifier
|
2023-07-27 22:22:14 +01:00 |
Louis Hobbs
|
938b4425eb
|
Add ADS aim sensitivity modifier
|
2023-07-26 22:43:29 +01:00 |
Louis Hobbs
|
3d4ef7e3c0
|
Add functionality to change movement speed depending on status
|
2023-07-25 21:34:04 +01:00 |
Louis Hobbs
|
9e7417eb59
|
Change shooting direction to use camera and centre of screen
|
2023-07-24 19:09:59 +01:00 |
Louis Hobbs
|
3ed84127c2
|
Add Aim Down Sights functionality
|
2023-07-24 19:09:04 +01:00 |
Louis Hobbs
|
db22a4eb58
|
Add Bouncing Static Mesh to Health Pickup
|
2023-07-04 22:22:27 +01:00 |
Louis Hobbs
|
df9a1af227
|
Rename FireSound to OverlapSound
|
2023-07-03 21:58:46 +01:00 |
Louis Hobbs
|
a402de0781
|
Add new Weapon HUD UI
|
2023-07-03 20:05:31 +01:00 |
Louis Hobbs
|
4ab591e4b9
|
Add extra checking for when an enemy can fire a weapon
|
2023-06-29 21:55:43 +01:00 |
Louis Hobbs
|
9d32a0a0e3
|
Add temporary fix for level loading
|
2023-06-29 18:10:31 +01:00 |
Louis Hobbs
|
596bae1855
|
Remove unnecessary testing
|
2023-06-28 23:14:41 +01:00 |
Louis Hobbs
|
bff484f139
|
Reload Current Level on Character Destruction
|
2023-06-28 22:58:58 +01:00 |
Louis Hobbs
|
925be65769
|
Enable Ragdoll on player death
|
2023-06-27 22:17:03 +01:00 |
Louis Hobbs
|
7571a7fe7a
|
Add Health Damage Delegates in Characters
|
2023-06-26 18:34:57 +01:00 |
Louis Hobbs
|
6ad454a881
|
Add Particle Effects and Sound Effect
|
2023-06-25 01:17:36 +01:00 |
Louis Hobbs
|
adef6ecc54
|
Add future TODO message
|
2023-06-24 15:25:21 +01:00 |
Louis Hobbs
|
b51f3a7a34
|
Moving setting of light colour to BeginPlay
|
2023-06-24 15:25:06 +01:00 |
Louis Hobbs
|
bbe5f04b72
|
Add HealthPickup Functionality
|
2023-06-24 15:20:50 +01:00 |
Louis Hobbs
|
9bf226b614
|
Add HealthPickup class
|
2023-06-24 15:13:39 +01:00 |
Louis Hobbs
|
79d61a200e
|
Move generic pickup functionality to base Pickup class
|
2023-06-24 15:11:09 +01:00 |
Louis Hobbs
|
b1eed2ff2e
|
Add Pickup class
|
2023-06-24 15:10:46 +01:00 |
Louis Hobbs
|
b5088f3bae
|
Apply Rider cleanup
|
2023-06-23 21:06:28 +01:00 |
Louis Hobbs
|
e8d41797b0
|
Remove Z-aim lock from player aiming
|
2023-06-21 23:08:06 +01:00 |
Louis Hobbs
|
797f4def89
|
Add Sin wave to Light Brightness
|
2023-06-20 01:01:47 +01:00 |
Louis Hobbs
|
f1c2ac0ec6
|
Add PointLightComponent to WeaponPickup
|
2023-06-15 22:44:26 +01:00 |
Louis Hobbs
|
d8ca7f001c
|
Add logic to Explode in Demolition Character
|
2023-06-14 22:57:44 +01:00 |
Louis Hobbs
|
50cba81295
|
Create Distance To Player Task
I should have given this a better name, maybe in the future
|
2023-06-12 22:11:02 +01:00 |
Louis Hobbs
|
11c88c6dd9
|
Create DemolitionCharacter class
|
2023-06-12 22:10:32 +01:00 |
Louis Hobbs
|
09e4cd0f41
|
Add extra weapon pickup creation check for enemies
|
2023-06-12 22:09:27 +01:00 |
Louis Hobbs
|
db5a5e229d
|
Set Sphere Component to Overlap All collision channels
|
2023-06-11 21:16:54 +01:00 |
Louis Hobbs
|
ef18ecfa03
|
Move Force Magnitude to Radial Falloff
|
2023-06-01 22:16:57 +01:00 |
Louis Hobbs
|
33eb3f709e
|
Change ProcessHits to check for HealthComponent instead of class
|
2023-06-01 02:26:14 +01:00 |
Louis Hobbs
|
e3649d4752
|
Add secondary Interact function in Interactable Component
|
2023-06-01 02:24:35 +01:00 |
Louis Hobbs
|
62d6bc8dbd
|
Add Explosive Actor
|
2023-06-01 02:22:04 +01:00 |
Louis Hobbs
|
705d46820c
|
Add Interactable Actor Component interaction on weapon hit
|
2023-05-29 01:36:59 +01:00 |
Louis Hobbs
|
7256afd8bf
|
Add extra checking for field system spawning
|
2023-05-29 01:36:05 +01:00 |
Louis Hobbs
|
a8adf8abfb
|
Add Interactable Actor Component
|
2023-05-29 01:35:18 +01:00 |
Louis Hobbs
|
9d2d3c0187
|
Fix `PlayFireSoundAtLocation` bugs
|
2023-03-16 23:50:15 +00:00 |
Louis Hobbs
|
6127b5cd81
|
Add PerceptionComponent to `PlayerCharacter` and `EnemyCharacter`
|
2023-03-13 23:01:12 +00:00 |
Louis Hobbs
|
8a7ee5faee
|
Add basic logic to `EnemyCharacter` `OnFire` functions
|
2023-03-13 22:58:21 +00:00 |